Phaen wrote:be the only person inside a house
travel to hearthfire
re-enter the house to see the last bit of the animation of your teleportation
That's been a thing for a while now. I recall seeing it since at least w10 or 11.
Phaen wrote:be the only person inside a house
travel to hearthfire
re-enter the house to see the last bit of the animation of your teleportation
VDZ wrote:I vaguely recall the 'self-notification' having been a short-lived bug in a custom client as well (Amber probably?) but I can't find the report(s) anymore.
EDIT: Specifically, I recall it specifically triggering on entering an area via shift-right click rather than normal right-click in whatever client that was.
jorb wrote:We've been developing, and here's what's new.
[*] Added variable materials, a water wake effect, and a small bobbing-in-water animation to "Raft"s.
[*] Added explanatory text to "Cut Gemstone" action.
Enjoy!
Nightdawg wrote:VDZ wrote:I vaguely recall the 'self-notification' having been a short-lived bug in a custom client as well (Amber probably?) but I can't find the report(s) anymore.
EDIT: Specifically, I recall it specifically triggering on entering an area via shift-right click rather than normal right-click in whatever client that was.
Custom clients *remember* the GobID (or whatever it's called), so the notifications don't trigger multiple times on the same individual object when you reload it. That thing fixed the notification on ourselves, as well as not getting notified multiple times on the same animal/object/player.