New crop q feature is really nice!

And Jorb has a base in the game? I would love to see that - where is it? I'm working on Nomad so I'm all over the map

valeriesusanne wrote:Are "woodworms" new? or did I miss them somehow?
valeriesusanne wrote:And Jorb has a base in the game? I would love to see that - where is it? I'm working on Nomad so I'm all over the map
jorb wrote:We've been developing????? and here's what's new?????????
- Not a new world?????????????????????????????????????????????
Nightdawg wrote:Nightdawg wrote:
I ANTICIPATE THIS HAT BUT RECOLOURED
Oh shit oh fuck no way
We've been developing, and here's what's new.
New Implementations
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- Added a new tree branch to the elm tree model.
Key Fixes
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- Fixed a typo on my last forum post
- Loftar did some code related stuff that no one can see
Small Fixes
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- Scratched the itch on my ass
- Got a new kettle after the last one broke
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9 is the "Blue Pencil Pusher's Hat".Store Description wrote:$9 Writing down, erasing, and writing down again, in an endless cycle of death and rebirth.
All Gold & Silver subscribers have been awarded the "Blue Pencil Pusher's Hat", free of charge.
In the Pipe
-----------------------
- We are working on a stuff no one cares about. Making progress, but patches may not be weekly.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!
TheServant wrote:If only i knew that drama was so profitable...
Seatribe wrote:We build computer games. If you want to see one of them, check out Haven & Hearth.
We also originally made another game, Salem, but it is currently under new management.
We specialize in permadeath and forum drama. :-)
loftar wrote:Zentetsuken wrote:now you just have to figure out which sausage is responsible for the nvidia crashes
Looking forward to finding out, for sure. To expand on the previous post a bit, there's been someone who happened to find a solid lead on it, it's just that there are legitimate places in the code that trigger "similar" conditions, so I want to root those out so that I can add logging with fewer false negatives.
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