New Implementations
-----------------------
- Added "Grub-Grub", survival food.
- Added animation(s) when paving.
Key Fixes
-----------------------
- Fixed a problem by which item outlines could linger on the equipment screen when switching between items.
- Fixed a problem by which combat cooldown was not properly initiated when firing ranged weapons, allowing for firing twice.
Small Fixes
-----------------------
- Added a tooltip on the progress meter to display percentage of completion.
- Fixed a bug by which it was possible to open multiple instances of the "Curding Tub" interface.
- Fixed a bug with the ancestors (bless them) asked for decals, which were then applied to the shrine, rather than sacrificed, when delivered.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9 is the "Verdant Hat".
Store Description wrote:$9 Sprung forth from fecund earth, and grown tall in rows of gold.
All Gold & Silver subscribers have been awarded the "Verdant Hat", free of charge.
In the Pipe
-----------------------
- We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!