Fostik wrote:Current curio based LP gain in game works just fine, you can adjust LP gain by different parameters: price of it, exp cost, total lp/h to total lp, int requirements etc. This allows you to create own curiosity stack that best fits your play style.
Having another gating mechanic here will force you to follow curiosity meta curio setup, which sucks comparing to current state of it.
Yeah this was the issue with w9. Curios were so exp heavy people would actually run out of exp, which lead to curio metas being absolutely mandatory and endless hours of wandering around to get xp events.
Gating LP has ended badly so many times in the past i am hesitant to try it again.