SnuggleSnail wrote:"At least hunger" as in out of hunger and satiations at least hunger is objectively provides nothing positive to the game, with that only being arguable for satiations.
I mean this in the most polite way possible, but if you think hunger has ever been a relevant force in this game for anybody except noobs you are wrong enough as to invalidate all of your opinions.
During the entire time I've played(started world 10) there has not ever been a single time where hunger was a limiting factor in my feasting, except the first week of the world before salt spawn. The only thing hunger has ever done is make feasting math more complicated, fuck over new players who decided to eat whatever the tutorial tells them to, and make questing for hunger reduction extremely powerful for the first week.
Hunger is objectively bad at every level of play within the context of spiraling existing. It leads to so much unfun, unintuitive meta-gaming, but provides nothing positive.
Let the noobs eat apples for hunger, and let the tryhards not make 100 salt alts or quest for 500 hours every world.
as a newb who hasn't played since like w5 or 6, this is my current understanding of the hunger mechanic.
If the intention is to provide a catchup mechanic for those who haven't played in a few days/weeks, it has failed in that endeavor.
Tryhards and metagaming autists will always eat at 300%, and everyone else is gaining stats 10-100x slower as a result of their "ignorance"
It does absolutely nothing to limit or gate or restrict or hinder progress of tryhards and serves only as an obscure mechanic that delineates the noobs from the titans. Noobs will be gaining stats up to 9x slower(300% vs 33%), on top of eating q10 food that is 5x worse. Making it decay as the 5th root or 69th root will not change this.
And if that wasn't bad enough, lower stat players trying to increase their stats from 50 to 100 need to find a way to double their FEP production or eat twice as much food, while the higher stat player who requires 500FEP and is competent enough to produce the 500 FEP required to gain all of the previous stats, will have a significantly easier time going from 500 to 550 than the newb would from 50 to 100. The newb has to double their production. Or their consumption(which lowers their FEP hunger efficiency!). The 500 stat player has to eat 10% more than they did previously. The newb has to double it.
The compounding multiplicative factors result in several orders of magnitude difference between players, which some people think is totally fine I guess.
But as a catchup mechanic, the current system serves as a slingshot to catapult the higher stat players even further. It creates more distance between players, not less.
Is anyone actually having fun making salt alts? Is this a good gameplay loop?
Satiations as the core FEP reducing mechanic seem very elegant? am I ignorant to think this?
I like to air dribble.