- Reworked the Mine Pyre mechanic:
- A "Mine Pyre" burning to reach a previously unreached (by anyone, ever) cave level will take seven days to burn through.
- A "Mine Pyre" burning to reach a cave level which has previously been reached (by anyone, ever) will take one day to burn through.
- A cave level is considered reached once a "Minehole" leading to it has been constructed.
- If a cave level is reached, other Pyres burning to reach that cave level will take no longer than one day to burn through, i.e. Pyres with more than one day left to burn will be shortened to one day left to burn, but Pyres with less than one day remaining will not be affected, and the reaching of a cave level will, thus, not insta-complete any Mine Pyre built before the cave level it is burning to was reached.
- Reduced the bounding polygon of the "Mine Pyre" to better fit the "Minehole".
- Reduced the building costs of "Mineholes" on the earlier levels.
- You can no longer hack-click herbs you can't see by guessing their ID.
- Removed various heap items (caviar &c) from the list of things the ancestors (bless them) may ask for.
Enjoy!