lordgrunt wrote:.
What I was looking for is more variety of spices that you can reliably collect or cultivate, easy to store, like pepper and more early game, seeing as early game is all most hermits will ever see.
thats just not how spices work, when i cook i dont think"do i have any spices i can throw in there?"
every recepy has 1 spice that is optimal,maybe 1 or 2 optional ones depending wich fep you actually want to get,
so i am rather thinking "i need int,do i make some wolfdogs? no got no junipers" so i cant make wolfdogs.
more spices wouldnt solve the issue, it would only make it worse.
all spices are at least biome bound, so they have an chance of just not being available in the region, meaning you have too bump your detection, and travel far, and then grow them. at home, wich you can do with all of them .
with more spices we would only need to visit more potentially far of biomes to get more gardenpots/trellis/trees, or just not have access too an specific recipe for an specific purpose
the solution for your juniper problem is too collect an inventory full of them, get your shovel, and then fill up your farm/forrest wahtever with enough trees so that you can start eating laurel after this winter.
thats an garbage solution , and we need more bulk laurel,juniper, and mulberry trees than ever, but thats just how it is this world it seems.