As I have previously mentioned multiple times, I love changes like the Mining Pyres (the time barrier put in place to reach lower mine levels) or Combat Equalisation.
I'm confident that the bar has been lowered in terms of how much time you need to invest into this game to have a chance in keeping up with the hardcore boys, which is a good thing, as many of us have jobs and lifes.
I agree that someone who plays alone and can only log in 2 hours per day should not be at the same level as a village of 50 people that has a bunch of autists grinding everything 24/7, however, those are the two extremes.
Things like Combat Equalisation are improving the overall gameplay, and I believe 90% of us really like the direction where this is going. Rather than only being a braindead fighter that has 40k stats higher than your enemy, now your combat experience and combat deck also affect the outcome of a fight. This means that someone who has less time to invest into the brainless stat grind can still have fun fighting in this game, rather than just being a body-blocking alt.
I believe that changes like this are increasing the player retention overall, since there are many more normal humans than jobless no-lifers that only want to see the numbers go up lmao.
Don't get me wrong, progression IS IMPORTANT. But when the gameplay involves 99% mandatory grind, and 1% time to actually have fun in *this sandbox game*, I wouldn't call it a sandbox any more.
Imho a big problem with this game is the obnoxious tedium and the need to play this way too much, to stay competitive, especially during the first weeks/months. After those first weeks/months, the snowballing only increases, hence why so many people just give up and quit.
Anyway, I suggest adding rolling/time gated stat caps that increase over time. The cap can increase on a daily basis or some shit. This will also allow people with extra time to grind multiple stats, should they want multiple roles.
This was probably mentioned/suggested multiple times.
DO NOT COMPARE THIS TO THE STAT CAP THAT WAS PREVIOUSLY ADDED. That shit never increased. kkthxbye
I'm confident that the bar has been lowered in terms of how much time you need to invest into this game to have a chance in keeping up with the hardcore boys, which is a good thing, as many of us have jobs and lifes.
I agree that someone who plays alone and can only log in 2 hours per day should not be at the same level as a village of 50 people that has a bunch of autists grinding everything 24/7, however, those are the two extremes.
Things like Combat Equalisation are improving the overall gameplay, and I believe 90% of us really like the direction where this is going. Rather than only being a braindead fighter that has 40k stats higher than your enemy, now your combat experience and combat deck also affect the outcome of a fight. This means that someone who has less time to invest into the brainless stat grind can still have fun fighting in this game, rather than just being a body-blocking alt.
I believe that changes like this are increasing the player retention overall, since there are many more normal humans than jobless no-lifers that only want to see the numbers go up lmao.
Don't get me wrong, progression IS IMPORTANT. But when the gameplay involves 99% mandatory grind, and 1% time to actually have fun in *this sandbox game*, I wouldn't call it a sandbox any more.
Imho a big problem with this game is the obnoxious tedium and the need to play this way too much, to stay competitive, especially during the first weeks/months. After those first weeks/months, the snowballing only increases, hence why so many people just give up and quit.
Anyway, I suggest adding rolling/time gated stat caps that increase over time. The cap can increase on a daily basis or some shit. This will also allow people with extra time to grind multiple stats, should they want multiple roles.
This was probably mentioned/suggested multiple times.
DO NOT COMPARE THIS TO THE STAT CAP THAT WAS PREVIOUSLY ADDED. That shit never increased. kkthxbye
********2024 EDIT********:
Start the world with 50 max attributes. Add +5 per real life day to the limit.
Make boar snuff last 5 times longer, and rather than raw str, it gives mining power (so it doesn't affect pvp)