Too few Mines

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Too few Mines

Postby Blxz » Fri May 21, 2010 9:28 am

theTrav wrote:
KillerofLawyers wrote:I've fancied making a road myself. If you put palisades up near river crossings to store boats/rafts in then it could be done fairly easily. The main issue of course is that roads don't offer any benefit to using a wagon.


Haven't played with wagons before... Do they move at run speed on forest tiles?

If they do then yeah, roads are fairly useless for long distances


They move at run speed on forest and swamp as so far tested. I assume its equal speed on all ground.
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Re: Too few Mines

Postby burgingham » Fri May 21, 2010 9:32 am

As much as I hate to make things more realistic and tedious, but they shouldn't run at runspeed in swamps...
Heck they even should get stuck in there, not too hard to just move around a swamp.
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Re: Too few Mines

Postby Blxz » Fri May 21, 2010 9:41 am

burgingham wrote:As much as I hate to make things more realistic and tedious, but they shouldn't run at runspeed in swamps...
Heck they even should get stuck in there, not too hard to just move around a swamp.


I would gladly trade stuck in swamps for squashes small creatures. Hell, this thing fully laden should kill a row of hearthlings if we were to be totally realistic.
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Re: Too few Mines

Postby exewu » Fri May 21, 2010 12:25 pm

The main point about the road would be that you don't have to move for tree stumps (so just traveling in a straight line) and that you'd know where you were going. I wouldn't be opposed to a road network actually!
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Re: Too few Mines

Postby KillerofLawyers » Fri May 21, 2010 1:20 pm

True. Although I'd clear a path for the cart first, set up any needed boat houses, and so on. Then pave the road. With a wagon full of workers.

Maybe we should work on some sort of rudimentary highway system. Could be kind of cool when finished.
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Re: Too few Mines

Postby sabinati » Fri May 21, 2010 1:58 pm

just build a 2-tile wide road with a little extra clearing around the road along all the supergrid borders
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Re: Too few Mines

Postby Scattertom » Sun May 30, 2010 12:56 am

i think that this is a great idea, me and my freinds have made a little camp/base/whtever u want to call it and there so much that we just cant make and things we cant do just beacause theres no mine anywhere near, my friend has serched 5000 tiles around and theres nothing, it just takes to much effort to find a mine and when we finaly find a mine we might have to go for miles/tiles/sumting just to get a little bit of stuff
WAY to hard to make anything from metal
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Re: Too few Mines

Postby Destati » Sun May 30, 2010 5:14 am

getting back on topic, here's my beef with mines.

Mining wouldn't be so much of an issue if so many things didn't require it. Pick Axe, Metal Saw, Scythes, Sausage Making, Cheesemaking, Cellars, Chests, Keys, Swords (and therefore good combating) and now Symbel stuff. At least maybe 1/5 of the stuff you can make and build in this game requires metal.

Now, I'm not even talking about quality. All I want lets say is a pick axe. I'll never be able to get it. My only option is to either leave my wonderful village and look for a mine, which I've been doing for the last week, or try to beg some high and mighty city which I can't find either.

"Just trade for some". Ok, but why do I have to do that? I can make my own crops, I can catch my own food, fish my own fish, find my own herbs, find my own clay/sand, but why do I have to ask someone else to get metal? I don't understand why mines and metal are the only things you can't really obtain by yourself.

Also, look on the personal beliefs menu. Nature is the opposite of industry. Why is it so easy and convenient to do Nature tasks than Industry tasks? If they were truly opposites, like the belief sheet claims, they would both be on equal availability with each other.

Mines shouldn't be a rare occurrence. They should be something available to any member of the game. I just feel annoyed that I can do anything and everything I want in this game, except go inside a mine.
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Re: Too few Mines

Postby Sleep » Sun May 30, 2010 6:36 am

What are you people talking about?
In my gameplay i have found over 30+ mines.
The trick is that some might be on different land (Not on forests,on like hearths,mountains,mudflats)
Just go travel around the world on foot,not on a boat.
This post was made by me.
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Re: Too few Mines

Postby DatOneGuy » Sun May 30, 2010 6:54 am

You'll find more on boat if you know what you're doing and know how to properly travel.
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