New Implementations
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- Reworked the map offset handling.
- Most any carryable object can now be placed in shallow water, and be appropriately offset against the sea/lake/river-bed, rather than e.g. rest on the water surface.
- Normal items can now be dropped in shallow water, and appear as resting on the sea/lake/river-bed, much as if they were simply lying on the ground. If/when items decay away from shallow water, they will be washed away to the pool of items lost in water as per usual.
- Many objects now visually apply the incline of the tile they are standing on: Containers, Skis, Kicksled, &c&c. Pretty neat. Feel free to suggest others.
Key Fixes
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- Buffed the minimum output from "Mound Bed"s.
- Redrew some icons under the "Build" menu of the Action menu, specifically: "Buildings & Construction", "Containers", "Furniture", "Production & Processing" and "Siege Equipment" in 4x resolution.
Small Fixes
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- Added error message when attempting to plant in an unwatered "Mound Bed".
- Proper soft sound when walking on Woodchip tiles.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9 is the "Observatory Hat".
Store Description wrote:$9 A telescope aimed at the night sky, ever searching for distant stars.
All Gold subscribers have been awarded the "Observatory Hat", free of charge.
In the Pipe
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- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
UPDATE YOUR CLIENTS... for the map offset stuff to work.
Enjoy!