-Way to "lock" the study screen so you don't accidentally remove and reset curiosities.
-Toggling combat/peace with the active opponent by pressing Spacebar.
(Sorry if these are already in and hidden somewhere.)
vatas wrote:-Way to "lock" the study screen so you don't accidentally remove and reset curiosities.
vatas wrote:-Toggling combat/peace with the active opponent by pressing Spacebar.
vatas wrote:-Toggling combat/peace with the active opponent by pressing Spacebar.
vatas wrote:The term you were aiming for is likely "yield" which confusingly can also mean "profit" or "produce." I guess it makes sense that when a field you own produces wheat, it "gives" it to you.
herbs = filter(lambda x: "knocked or whatever" not in x.poses, herbs)
vatas wrote:https://github.com/Xazamas/pickherb/blob/main/pickherb3.py
If there is not something like this already, can you implement?
Simple script that attempts to do following things in order (moving to next one only if there are none applicable nearby)
1: Chase nearest small animal
2. Chase nearest grub (needs to be separate because res for grub, even while freely moving, is "item" instead of "kritter")
3. Pick nearest herb
Problem with number one is that small animals and dead large animals are both "kritters" so if you are near dead boar (for example) the script will just right-click that.
SnuggleSnail claimed there is simple workaround for this (other than manually blacklisting all large animals or whitelisting all small animals) but did not bother explaining it.herbs = filter(lambda x: "knocked or whatever" not in x.poses, herbs)
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