pietin1 wrote:I keep getting Haven error and can't get on game :cry:
loftar wrote:Pushed some more smaller accrued fixes that don't really warrant their own announcement:
- When mousewheeling into inventories that only accept some items (eg. herbalist tables, smelters, &c), the transfer will try to find items in stacks (and also other container items) to see if something matches. It's a general mechanism, so I'm not sure if it might have some unintended consequences that are less desirable, but I haven't found any obvious yet.
- The Drink action still uses the general autodrink mechanism that is invoked when out of stamina, but this mechanism has been augmented such that, if you have nothing drinkable bound to your hotbelt, it looks for anything drinkable that your character has. The intention is that if you don't care what you auto-drink or the order in which they are prioritized, just don't bind anything, and if you do, you can bind the things you want to drink.
- If a chippable boulder is in the way when area-mining, the character will first prefer to chip down said rock. Hopefully this lessens the problem with boulders preventing area-mining.
- The following things now stack: Feathers, entrails, intestines, animal fat, rendered fat, butter, eggs, and bone material.
NaoWhut wrote:He didn't realize we can be anywhere in the world because of jorb friendship magic <3
loftar wrote:jordancoles wrote:Can items be be sold out of stacks in barter stands? or are there plans for that?
The current implementation is that barter stands very explicitly and intentionally recurse into stacks to find items for sale. The reason for this is to be able to see the actual item that you're buying instead of a stack that doesn't really tell you much about the items inside it. I actually thought that barter stands already had the option to sell multiple items at once, but now that I look at it again, it seems I had only dreamt that. Will consider that as a future addition.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
loftar wrote:Pushed some more smaller accrued fixes that don't really warrant their own announcement:
- When mousewheeling into inventories that only accept some items (eg. herbalist tables, smelters, &c), the transfer will try to find items in stacks (and also other container items) to see if something matches. It's a general mechanism, so I'm not sure if it might have some unintended consequences that are less desirable, but I haven't found any obvious yet.
loftar wrote:pietin1 wrote:I keep getting Haven error and can't get on game
What error? What client?
java.lang.AbstractMethodError: info factory missing either build bmethod
at haven.ItemInfo$InfoFactory.build(ItemInfo.java:111)
at haven.AttrBonusesWdg.make(AttrBonusesWdg.java:196)
at haven.AttrBonusesWdg.build(AttrBonusesWdg.java:170)
at haven.AttrBonusesWdg.tick(AttrBonusesWdg.java:95)
at haven.Widget.tick(Widget.java:744)
at haven.Widget.tick(Widget.java:744)
at haven.Widget.tick(Widget.java:744)
at haven.GameUI.tick(GameUI.java:1425)
at haven.Widget.tick(Widget.java:744)
at haven.UI.tick(UI.java:236)
at haven.JOGLPanel.run(JOGLPanel.java:569)
at java.lang.Thread.run(Unknown Source)
boshaw wrote:Can this be extended to selling items to the barter stands as well?
boshaw wrote:Also is the # left on Barter Stands being looked at still as it shows 0 always for Barter Areas & Barter Poles.