SnuggleSnail wrote:Normal game:
- 500 goblin spawns scattered around
- each goblin drops 2 items from the goblin loot table
Haven:
- 500 goblin spawns scattered around
- 499 goblins drop dogshit and there's no point in killing them at all
- 1 goblin that spawns in a static spot every 15 minutes drops one of the most valuable resources in the game
- "This encourages exploration", says the developer, as the players login/out next to the node every 15 minutes and never bother with any other goblins/locations
Well, it certainly "encourages exploration"... until players explore their way to the peak and there's no reason to ever leave it.
Perhaps the worst part of the current implementation is that trying to contest this static zone actively stops them from spawning, meaning if you find another group's mammoth spot you can just park a bunch of bots there logging on and off and deny it forever, or at least until someone shows up and plays whack-a-mole with the bots. Good lord that sounds insufferable