VDZ wrote:vatas wrote:Thought I'd share this screenshot showing the fresh-spawn characters properly-set up deck. Exact order doesn't matter but I found 4 to be ergonomic button to spam and 1-3 for defenses feels good and intuitive. I added Left Hook as well but it's kind of unnecessary, I think it's just best to use punch in this situation (more cards of it than hook.) You can probably use either but you have to commit to the choice of one within the fight, as they make different openings. Remember to select one of the "unused saves" for the "save" button to actually save your deck.
Tags: Combat, Deck, Tutorial
For intuitiveness, I like to put my restorations (defenses) on 1-5 and my attacks on Shift+1-5. That way, even if I get caught off-guard and panic and press the wrong buttons, I'm still lowering my openings rather than getting cooldowns from attacks I didn't intend to do. Where possible, I also try put the attacks in the same numbers as the restorations of the same color, so '1' is always dark blue (Sidestep/Left Hook), '2' is always green (Quick Dodge/Punch), and '3' is always yellow (Jump/Haymaker). That consistency reduces potential for confusion in hectic situations.
Telling new player to set up their deck at least so that 1-5 only has (at distance) restorations is perhaps one of the best or at least bandwith effective advice you can give to a new player. Running away is hardenough without wrong key-press telling character to "turn around and punch the bear in the face."
Having to use Shift+NumKey for restorations also has a massive downside I just ran into: you end up holding shift down and when you right-click a house or minehole to escape an animal, you end up previewing the place instead of entering.