loftar wrote:MightySheep wrote:Why should death not be punishing?
Just to be clear, I haven't seen the hunger reset as "making death not punishing", but rather just as a small nice thing just to get you started.
I don't want to make this a bigger deal than it has to be though, it's not something I'd never consider changing. I just want to make sure we change it for the right reasons, and not just because there's an uproar over nothing. Will consider.
The primary way it works is you start new world and go crazy on eating so you have turbocharged stats in exchange for totally fucking up your hunger bar, and you can be the first to be able to do a lot of things, first to see glimmers/foragables, first to be able to kill animals, OP stats for those early game fights while everyone else is hesitating to go too hard on this shit tier early world food with no real table. Then when when you get a full metal table and your hunger is absolute dumpstered you suicide and reset back to 300% and you can probably do this 2 or 3 times in the early world as Felix did.
I know all the best foods, I know how to eat properly and our industry is decent enough but our fights with Felix my client tells me I'm half his agi. Why? Because of this dumb mechanic that you apparently want us to all engage in. I agree that very few people actually do engage in it because it's such a pain in the ass and nobody wants to have to do it but just the fact that it exists is like having a race with steroid abusers it sucks the fun out of it. Being reset to 300% when youve got an end game table is such a huge long term advantage because your hunger % barely moves with an end game table so in the long run you just end up ahead of everyone else eating the same stuff. I know because it happened to me last world.
I am not 1 of the tards who whines about overblown forum rumours. What I just described is common sense if you understand this hunger system. Just stop and think about how silly it is that last world the people in our village who fucked up and died were rewarded with the best stats in the long run.
Felix stats in database may not be as OP as they otherwise would have been because we managed to trap and kill him shortly after he had already suicided so that was a plain set back but not a very big one because dying means almost nothing in this game. Its not widespread because nobody wants to have to do this shit its tedious as hell and not fun especially if you want to use your character for stuff other than pvp because the lp loss is just annoying.
Also will consider is jorbs thing u need to get ur own catchphrase