by knightgabe13 » Tue Apr 02, 2024 7:02 pm
I don't support this as a way to get around the difficulty of credos, but at the same time, Apprenticeship seems incredibly flavorful and fun LARPy concept. It seems like something we absolutely should have for carpenters, smiths, tailors, rangers and potters. Allow me to suggest some restrictions.
I imagine a system that allows you to (very gradually over time) inherit stats from still-living characters (i.e. Master Artisans), as long as the stat pertains to their craft, up to a maximum of say, 25% of a Master Artisan's relevant stats. You can only learn from 1 Master Artisan in your hearthling's lifetime, and can only take on one Apprentice in your hearthling's lifetime. Additionally, stats gained from Apprenticeship are only inherited by that character's descendants if they forfeit their ability to become an Apprentice.
Apprenticeship should also be a system that requires a lot of effort, similar to a credo. I figure that means a lot of questing - I am by no means suggesting a gradual, passive stat-gain for free. But it would be cool, for flavor reasons, if there were also unique items such as "Master Scrolls", "Cookbooks" or "Monastery Parchments", crafted by your Master Artisan, that can be studied for a few crumbs of LP and are required depending on what quests the Apprentice gets (Study 2x of Jerome's Cookbook for instance, where Jerome is the name of the specific Master Artisan for that character). I imagine most quests, rather than asking for a study, would involve crafting an item above a certain "benchmark" quality, which would be based on the stats of the Master Artisan you are learning from.
If your stat gain as an Apprentice was a sufficiently gradual curve, I don't think it would be a problem.