Look, I wish Bitcraft the best. But you should be realistic about the current state of the game.
The "new system" is that it has replaced quality grind with a tier system ripped from Albion, which is gathering the exact same materials, the exact same crafting recipe, but you change to a higher tier which denotes a different model/texture, and an exponentially greater grind that uses the lower tier stuff x2 or x3 and a few higher tier inputs.
They've also failed to implement a bunch of the heftier features from Haven and replaced them with simplified or more "accessible" crafting trees, and staring at crafting bench progress bars.
Their team responded to the HnH vs Bitcraft comparison, and the only difference cited was that Bitcraft allows you to "trust" random players, and therefore focus on the economy.
That's not a very big selling point to me. I knew very few of the people in Whatever Bay prior to this world, and we made a fully functional market and ended up with this city after we jointly withstood a really fun siege:
https://cdn.discordapp.com/attachments/ ... bee63128c&There are sufficient features in HnH that allow you to play with those you don't know or trust.
The game doesn't need to be castrated to reach that end.