NoBizd wrote:NknightN wrote:
If the baby does not try to get up, he will not learn to walk
An absurd comparison. When baby falls, most of the time it can try to get up again. If J&L fluff the HnH Steam launch is pretty much over, they won't fix it without investing money into it. It's basically one time chance, especially with their current knowledge about the Steam.
jorb wrote:DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.
I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?
jorb wrote:DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.
I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
MightySheep wrote:jorb wrote:DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.
I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?
Im in favor, this would make the steam thing a lot more hype than it currently is
jorb wrote:I dub you Sir Pills of the Mighty Spruce.
Thank you for your service. :pray:
Robben_DuMarsch wrote:jorb wrote:DDDsDD999 wrote:Personally, I think a steam audience would be much more interested in a longer term world.
I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?
I admit we don't have data on this, but there are many other overwhelmingly successful games on steam with shorter season wipes in the 3-4 month range, like Path of Exile, and even shorter in the survival genre, like Rust.
On the other hand, there are two successful MMOs on steam that originally self published and then used F2P steam launches to get large influx of players (Albion and Eve Online), but both are nearly carbon copies of each other in their ingame economy, both heavily manually police botting, and Haven's economy and server lifespan resembles the former examples and has very little in common with the latter.
Pills wrote:MightySheep wrote:jorb wrote:I mean... it's not like you couldn't have a point here. Maybe steam should be long-term stable instead, and we should run quick and fast worlds here?
Im in favor, this would make the steam thing a lot more hype than it currently is
some weird reverse psychology y'all trying to pull just go get a new long world.
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