Game Development: World 16, with Steam

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 16, with Steam

Postby Vert » Tue Oct 01, 2024 4:13 pm

DDDsDD999 wrote:Also, remove increasing quality nodes infinitely with questing. It ruins the endgame.


How does this break the end game.
We have "pvp" players who attack peaceful villages, we have peaceful villages that gradually increase quality.
Everyone has access to a spot with increased quality, you just need to find where it is.
How does a spot with increased quality available to everyone break the game.
I have not heard stories about high quality in world 15, so I think this mechanic needs to be improved.
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Re: Game Development: World 16, with Steam

Postby Nightdawg » Tue Oct 01, 2024 4:15 pm

Vert wrote:I have not heard stories about high quality in world 15, so I think this mechanic needs to be improved.


Just cause you don't see the q800 animals, doesn't mean they don't exist.
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Re: Game Development: World 16, with Steam

Postby krikke93 » Tue Oct 01, 2024 4:25 pm

Acidinmyfridge wrote:I'm glad you're listening to the community.


The servers have been expanded. When will private servers / coop client be available to us?
I just want to play pve / casually with my friends in a permanent world without griefers and pvp. As you said before, the game can be played in many ways.
Would appreciate it if you'd let us know approximately when this will be happening, so we can look forward to it.


I have to admit i'm kinda excited to see, how the game will be perceived once it has launched on Steam.
And what type of players it will attract. And obviously very keen on how the shorter cycles will be for existing players.
Will be an interesting journey for sure.


I would be very interested in this, personally.
Maybe if the game gets more popular (only time will tell), they'll see increased desire for this within the new community and if not, that's fine too, no point spending effort on something that's not widely desired by the playerbase.
Hope you have a great day
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Re: Game Development: World 16, with Steam

Postby DDDsDD999 » Tue Oct 01, 2024 4:28 pm

Vert wrote:
DDDsDD999 wrote:Also, remove increasing quality nodes infinitely with questing. It ruins the endgame.


How does this break the end game.
We have "pvp" players who attack peaceful villages, we have peaceful villages that gradually increase quality.
Everyone has access to a spot with increased quality, you just need to find where it is.
How does a spot with increased quality available to everyone break the game.
I have not heard stories about high quality in world 15, so I think this mechanic needs to be improved.

Lots of nodes can be walled. There were very high q nodes from questing in world 14, everyone quit world 15 before the questing grind was worthwhile.

No one wants to do this shitty infinite quest grind to have competitive industry.
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Re: Game Development: World 16, with Steam

Postby Vert » Tue Oct 01, 2024 4:38 pm

Nightdawg wrote:Just cause you don't see the q800 animals, doesn't mean they don't exist.

What about q800 axe. xD

DDDsDD999 wrote:
Vert wrote:
DDDsDD999 wrote:Also, remove increasing quality nodes infinitely with questing. It ruins the endgame.


How does this break the end game.
We have "pvp" players who attack peaceful villages, we have peaceful villages that gradually increase quality.
Everyone has access to a spot with increased quality, you just need to find where it is.
How does a spot with increased quality available to everyone break the game.
I have not heard stories about high quality in world 15, so I think this mechanic needs to be improved.

Lots of nodes can be walled. There were very high q nodes from questing in world 14, everyone quit world 15 before the questing grind was worthwhile.

No one wants to do this shitty infinite quest grind to have competitive industry.


But you dont need to make it you only need to find it, and if it walled you can siege it.
Last edited by Vert on Tue Oct 01, 2024 4:41 pm, edited 1 time in total.
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Re: Game Development: World 16, with Steam

Postby DDDsDD999 » Tue Oct 01, 2024 4:40 pm

Vert wrote:
DDDsDD999 wrote:Lots of nodes can be walled. There were very high q nodes from questing in world 14, everyone quit world 15 before the questing grind was worthwhile.

No one wants to do this shitty infinite quest grind to have competitive industry.


But you dont need to make it you only need to find it, and if it walled you can siege it.

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Re: Game Development: World 16, with Steam

Postby The_Blode » Tue Oct 01, 2024 4:59 pm

1. Game's banner on steam is pretty rough, yes
2. Absolutely do the whole "steam valve hat for verified users" thing, I won't wear it but it's crazy how games get more attention for doing hat-related stuff
3. Put a blurb somewhere in the store page saying "Now all of Blode's friends don't have an excuse not to play with him", thankyou please
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Re: Game Development: World 16, with Steam

Postby Robertzon » Tue Oct 01, 2024 5:53 pm

Quick mock-up
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Old
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Re: Game Development: World 16, with Steam

Postby Dawidio123 » Tue Oct 01, 2024 5:53 pm

Robertzon wrote:Quick mock-up
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Old
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Damn, first one looks clean af, maybe use troll with hair tho hmmm
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Re: Game Development: World 16, with Steam

Postby Robertzon » Tue Oct 01, 2024 5:56 pm

I don't have a good photo of troll with hair, had to use a picture from wikipedia, wish we had a god-mode server until the wipe so we could spawn/build stuff
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