Audiosmurf wrote:loftar wrote:What kind of "addressing", more precisely, is it that you'd like to see? Also, where would you draw the line? Do you make a distinction between "pick nearest herb" or "close nearest gate" bots, drinking scripts, farming bots, the built-in autoharvest action, foraging bots, surveillance alts, &c? Just curious. If I gave you admin access, what would you do?
I honestly don't know how to realistically address it, I'm largely just light heartedly griping. I do think wrist slapping the obvious 24/7 botmasters with mini-divine-interventions would at least make a dent, but I'm also sure that's reductive and it's not so simple.
My main issue, personally, and I think what you're going to hear a lot of after launching to steam, is that knowing that there are players who are getting the same rewards as you (or, generally, better rewards because you can time/optimize things better with automation,) basically without Playing The Game cheapens much of the sense of accomplishment/progression, leaving larping as roughly the only gratifying thing left.
One of the best steps I ever saw you guys take in this regard, just as an example, was the addition of curio tables to remove the disparity between the theoretical barely existent vanilla client normals, and losers like me who stayed logged in permanently with an autostudy script running. Jorb asked in the stream, approximately "if everyone could do it, would that make it fine?" and the answer is yes, 100%, it's the inbuilt disparity of proprietary client/scripting stuff that's the issue.
Like, if you knew that everyone who was in the know was just perpetually getting stronger/progressing like it was EVE Online, but you're only getting better/stronger when you're Actually Playing, I'd suspect you can surely see how this would dampen or snuff the enjoyment of someone who's not already an entrenched player, yeah? I sincerely think it's gonna be a real problem for this game in a normie ecosystem.
I agree, the disparity between custom clients and the default is much too high, same with botting vs those that don't, very likely most steam users wont like this at all either, you devs know better what solutions are possible from your end as you have much more backend info than us, but its definitely something that should be adressed in either direction if possible pre-steam release.