Pucini007 wrote:Change the combat system for the mammoth and the orca.
The fight with the Mammoth looks like this: just throw it into a previously prepared trap with a small hole in the palisade to hit it with a spear behind a narrow passage, which means that 1 person is able to kill the Mammoth at a very early stage of the world. Make the Mammoth have area attacks (Shock/Stomping) with a greater range than weapons and to deal damage only to players but not to objects such as palisade or buildings. The fight with the Mammoth would have to take place in Melee with several experienced warriors. To limit the fight from the boat, make it so that if the Mammoth cannot use an attack, it always uses (Shock/Stomping) or spits from the Trunk with a ranged attack. The Mammoth should be the pinnacle of achievement due to its meat, skin and Bones.
This also applies to hunting an Orca or Cachalot, escaping to the shallows/shallows and hitting it until it falls, just like with a spear/B12. Give these Mammals a boost of energy by giving them an Area Attack (Water Wave, Scream) so that it deals damage to the Ship or the Player alternately.
Make sure these Animals don't allow themselves to be beaten in the face with impunity.
If animals can break palisades they will used as better version of siege machines
It's very cool ideas how to make something impossible to kill, i recommend to add cave in attacks like trolls to them too. How in you vision regualr player must kill orcas or cachalots? Making raids with 20ppl to kill one mob and lost a few ppl in progress?