I made a script that processes chickens normally with 0 "human delay" just to time how long it takes due to ping, and 16chickens takes a touch under a minute* with my shitty Australian latency. My Dutch friend can do it manually in less than 10 seconds. With the same script less than 1 second.
The game is currently majority RU/EU, probably in part because of how bad it feels to play with high ping. Steam will bring in more regionally diverse (high ping) audience. Would strongly recommend resolving flower menus being affected by latency before then.
We solved it fairly easily in our client, and IMO for how simple of a fix it can be this probably has one of the best effort:reward ratios of any dev time that could be spent on the game