Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby Moonpoppy » Mon Oct 28, 2024 7:51 pm

Yo can you just increase the server capacity please. thanks!
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Re: Prelude: World 16

Postby Robben_DuMarsch » Mon Oct 28, 2024 7:52 pm

If this nerf to bows is legit, can we also get a slight nerf to kito and opp knocks or combat med?

Can bows get something else to make up for the change?
Last edited by Robben_DuMarsch on Mon Oct 28, 2024 7:53 pm, edited 1 time in total.
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Re: Prelude: World 16

Postby Asgaroth22 » Mon Oct 28, 2024 7:52 pm

OrionChocoKot wrote:
Asgaroth22 wrote:
OrionChocoKot wrote:[*] Aiming with ranged weapons can no longer be canceled, meaning you have to stand still for some time if deciding to aim with a ranged weapon, hopefully enforcing more intentionality in training your aim on targets.


why?? if you locked into place while aiming can a least have some buff to range or something, what is the reason of this nerf?

Some extra range, allow to move at a crawl speed while aiming, speed up the bow charge... Bows are already almost never used in PvP, are they meant only for PvE?



you can't even properly use it in PvE cuz when you shoot an animal it'll quickly approach in melee where you can't even do dmg with a bow(0 dmg if shooting from 1-2 tiles away), and can't outrun majority of animals in this game


Archery was a somewhat safe way to hunt trolls. I think it won't be anymore, lol. Very bad change overall. Bows need buffs, not nerfs.
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Re: Prelude: World 16

Postby Raffeh » Mon Oct 28, 2024 7:54 pm

jorb wrote:WORLD
---------------
[list]
[*] We speculate, with the latest hardware upgrades, that our server capacity stands somewhere between 2500-3000 concurrent players. The historical record is close to 1700. Current Steam Wishlists stand at around 5500.


Will there be a que system to join the server if we achieve over 3000 concurrent players to avoid lag? Or will people be allowed to login and potentially crash the server? Can server capacity be increased if its needed?

surely if there is 5.5k wishlist, should be prepared incase of higher numbers as alot of people dont wishlist.
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Re: Prelude: World 16

Postby Asgaroth22 » Mon Oct 28, 2024 7:54 pm

jorb wrote:Quests no longer yield local quality increases as a potential reward.

Also just a quick question, Wandering Sage credo was adjusted to reflect this change right?
"Chance for additional (to other rewards) increases to local qualities when completing quests."
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Re: Prelude: World 16

Postby Nocturnal-Rainbows » Mon Oct 28, 2024 7:55 pm

>"Here at Haven & Hearth, we strive to encourage more than literally 1 playstyle"
>Nerfs bows again when they aren't even used anymore since their last series of nerfs because.... ?
>Nerfs SoS into uselessness
>No attempt to make any other combat viable, everyone just use opp knocks and cleave.

Cool, can I humbly request removing bows and removing all other moves in the game like haymaker, kick, think, low blow, everything besides zig zag, artful, opp knocks, cleave, kito, take aim etc etc because what is even the point to them? All they do is sit in our combat logs doing fuck all and you clearly have no desire to make them useful. They're a waste of time to learn, when you see that you've learned one of them you're just pissed off that you didn't learn one of the few good moves in their place. Pointless. Completely pointless.

What an exciting change... not.
Puts a downer on what otherwise would be an amazing and exciting patch notes full of great changes.
Last edited by Nocturnal-Rainbows on Mon Oct 28, 2024 7:56 pm, edited 1 time in total.
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Re: Prelude: World 16

Postby roskuwacz » Mon Oct 28, 2024 7:56 pm

jorb wrote:Aiming with ranged weapons can no longer be canceled, meaning you have to stand still for some time if deciding to aim with a ranged weapon, hopefully enforcing more intentionality in training your aim on targets.

So now when using bow you are just stunned? As a person who tried to used a bow this is just bad.

jorb wrote:SUGGESTION: It has been suggested that it would be good if the block weight were reduced when moving (as it was in Legacy). If there is some consensus that this would be a good change, it is one we are willing to entertain. Feel free to opine.

Haven 2.0 is not legacy, combat is a bit different here so please don't.

jorb wrote:Removed build preventing obstacle from around Cave Entrances in the overworld. It is now, again, possible to build near Cave Entrances.

Then can we at least make it impossible to block Cave Entrences in any way? Like building a pclaim on the cave enterence?

For the combat changes it would be great that Flex would be changed in a way that it will deal some blue dmg so it will not be used as a tool for execute without any chance to KO yourself
Last edited by roskuwacz on Mon Oct 28, 2024 7:59 pm, edited 1 time in total.
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Re: Prelude: World 16

Postby Vert » Mon Oct 28, 2024 7:57 pm

there is no stun or slow in the game until now

jorb wrote:Aiming with ranged weapons can no longer be canceled, meaning you have to stand still for some time if deciding to aim with a ranged weapon, hopefully enforcing more intentionality in training your aim on targets.
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Re: Prelude: World 16

Postby OrionChocoKot » Mon Oct 28, 2024 7:58 pm

Make up for a nerf of bows with some buff or revert it back, you just fucked up whole playstyle without a reason.
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Re: Prelude: World 16

Postby overtyped » Mon Oct 28, 2024 7:59 pm

Nerfing bows, the most underpowered thing in combat was a funny one. Wonder who told him to do that.
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