Prelude: World 16

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 16

Postby overtyped » Mon Oct 28, 2024 8:12 pm

Dawidio123 wrote:
overtyped wrote:This is actually really interesting, i really wonder now who told jorb that they wanted bows, the thing i've never seen, removed from pvp.

You should've went to the first meteorites then maybe you would've seen it.

lol what.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Prelude: World 16

Postby mofmoflock1 » Mon Oct 28, 2024 8:12 pm

bow changes bad ( ͠° ͟ʖ ͡°)
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Re: Prelude: World 16

Postby Nocturnal-Rainbows » Mon Oct 28, 2024 8:14 pm

I'm sure this is going to reflect well and keep all of our new steam users playing.
"Wow cool I can be an archer on here too? That's ba-"
No, don't use bows, they're shit.
"O-okay... uhh, oh cool there's a bunch of unarmed attacks? So wait can I be like a monk or someth-"
No, you'll basically only use KITO to hit for red opening but then you'll need to use a weapon even when playing a primarily unarmed build.
"Uhh... disappointing. What about some of these cool sword moves can I u-"
No, make steel, make a b12, use this combat deck and that's all.
"Wtf this game is dogshit, why is it like this?"
Because the devs keep listening to the same clique for like 12+ years. Anything they don't like? Nerfed/removed. Anything they want? Implemented.

No wonder the game has been so stagnant. There's no change, no adaptation, just tears until we return back to monke (Cleave build being the only thing viable).
People are going to be so fucking disappointed when they realize there's only 1 good build in the game. I shit you not. They'll have that initial illusion of choice when they see how many combat moves we have, but once they realize there's only like 10 good moves and the rest are filler you'll lose so many people.

Bows should be a viable playstyle from start to finish.
Sword and shield should be a viable playstyle from start to finish.
Spear/Axe should be viable.

The solution is not to kill playstyles.
Like dude, you didn't even touch the cleave build, you killed off everything surrounding it and left it untouched. Most the server were still using b12's even this world where people were complaining about SoS lol. Now it's going to be head and shoulders above the rest. There's no competition.
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Re: Prelude: World 16

Postby Halbertz » Mon Oct 28, 2024 8:15 pm

Vert wrote:
jorb wrote:Removed build preventing obstacle from around Cave Entrances in the overworld. It is now, again, possible to build near Cave Entrances.

Ultimate defense at the beginning of the game is back, but what about those people who don't know about this trick, why do we have the chosen ones who will have almost invulnerability by putting 0 effort into defense?

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Re: Prelude: World 16

Postby vatas » Mon Oct 28, 2024 8:16 pm

Renn_Sanor wrote:Wandering Sage?

Still not as useless as Strider. Turns out Credo with movement buffs was PvP mandatory. Simplest solution was to nerf it into oblivion. Currently one of the bonuses is "Not interrupted by combat when raiding insect nests."
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: Prelude: World 16

Postby falinix » Mon Oct 28, 2024 8:17 pm

Salt wars 2.0 - getting KO'ed by allies for salt! - Great change!
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Re: Prelude: World 16

Postby OrionChocoKot » Mon Oct 28, 2024 8:19 pm

Nocturnal-Rainbows wrote:I'm sure this is going to reflect well and keep all of our new steam users playing.
"Wow cool I can be an archer on here too? That's ba-"
No, don't use bows, they're shit.
"O-okay... uhh, oh cool there's a bunch of unarmed attacks? So wait can I be like a monk or someth-"
No, you'll basically only use KITO to hit for red opening but then you'll need to use a weapon even when playing a primarily unarmed build.
"Uhh... disappointing. What about some of these cool sword moves can I u-"
No, make steel, make a b12, use this combat deck and that's all.
"Wtf this game is dogshit, why is it like this?"
Because the devs keep listening to the same clique for like 12+ years. Anything they don't like? Nerfed/removed. Anything they want? Implemented.

No wonder the game has been so stagnant. There's no change, no adaptation, just tears until we return back to monke (Cleave build being the only thing viable).
People are going to be so fucking disappointed when they realize there's only 1 good build in the game. I shit you not. They'll have that initial illusion of choice when they see how many combat moves we have, but once they realize there's only like 10 good moves and the rest are filler you'll lose so many people.

Bows should be a viable playstyle from start to finish.
Sword and shield should be a viable playstyle from start to finish.
Spear/Axe should be viable.

The solution is not to kill playstyles.
Like dude, you didn't even touch the cleave build, you killed off everything surrounding it and left it untouched. Most the server were still using b12's even this world where people were complaining about SoS lol. Now it's going to be head and shoulders above the rest. There's no competition.


cuz most vocal forum dwellers are those who perfected kito+cleave and got a reputation of long standing veteran of the game, who probably know what they saying. In fact what they do is lobbying shit they want.
I still remember the Spear nerf that happened after it was used in like few fights.
Funniest thing is that things that being nerfed ALREADY exist and havent been changed, its just someone dares to use it. And if it somehow competes with kito+cleave it instantly becomes OP lmao, what a pathetic bunch
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Re: Prelude: World 16

Postby bmjclark » Mon Oct 28, 2024 8:19 pm

It'd be really nice if along side the changes to animal quality, you guys made it so animal quality also just swung way less. It's going to feel pretty bad hunting animals and having a lot of them being such low quality that they aren't even worth it.
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Re: Prelude: World 16

Postby Katodiy » Mon Oct 28, 2024 8:21 pm

Improving the quality of the surrounding area on quests was a whole layer of gameplay. And it was one of the single-player game options when you could ‘improve the world around you’. LP and EXP were definitely not the main rewards.
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Re: Prelude: World 16

Postby Ozzy123 » Mon Oct 28, 2024 8:21 pm

overtyped wrote:
Dawidio123 wrote:
overtyped wrote:This is actually really interesting, i really wonder now who told jorb that they wanted bows, the thing i've never seen, removed from pvp.

You should've went to the first meteorites then maybe you would've seen it.

lol what.



he is right and it would be nice if you'd stop trying to ruin the game for your own benefits man, just watch any meteor fight video and try took look urself in the mirror and say with a straight face that bows are useless
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