Time gate PVP skills

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Time gate PVP skills

Postby Kinglazy » Mon Nov 04, 2024 7:25 am

TLDR:
Gating invasive skills behind expensive LP is not enough especially early world. Not 1 day in and raiders have all but sieging unlocked, with no counter play.

Veterns may redicule but I suggest it as returning hermit.

I am not asking for pvp to be gimped or removed but to make all play styles valid early world.

I know that a pali must be rushed for people of my playstyle but unlike pvpers, my payoff is gated behind an IRL timer. Simply no matter how fast or good I am, I must wait for leather before I could properly settle with a pali.

Veterans and large groups know that rushing pvp skills will not only give immediate benefit but will also secure them the resources they need for settling from other players as nonpvpers have no way to counter play. Resorting for the community to use out right exploits such as the cave claim which is now a feature aperantly.

To me, it seems the simplest solution is to gate buying some skills behind certain achievements. So that all play styles are in equal footing at start of each world.
Last edited by Kinglazy on Thu Nov 07, 2024 4:20 am, edited 1 time in total.
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Re: Time gate PVP skills

Postby linkfanpc » Mon Nov 04, 2024 7:39 am

I dont see why there isnt already a 1 week cooldown after making a new character before you can buy crime skills. Just helps deter annoying crime alts.

Kinglazy wrote:TLDR:

I know that a pali must be rushed for people of my playstyle but unlike pvpers, my payoff is gated behind an IRL timer. Simply no matter how fast or good I am, I must wait for leather before I could properly settle with a pali.



yeah this is the most important point. it is more than possible to get attacked and robbed day 1 and it is straight up not possible to defend against it until day 2.5, thats objectively ridiculous.
Total misplay.
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Re: Time gate PVP skills

Postby waga » Mon Nov 04, 2024 7:46 am

what you suggest would result in 1 week without pali if you cant attack the army of alt they'll spawn on you.
Reducing the timer for leather/hide on the other hand would help immensely , because living the cave life isnt fun.
And well learn to move / pick a better spot.
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Re: Time gate PVP skills

Postby Kinglazy » Mon Nov 04, 2024 7:49 am

waga wrote:what you suggest would result in 1 week without pali if you cant attack the army of alt they'll spawn on you.
Reducing the timer for leather/hide on the other hand would help immensely , because living the cave life isnt fun.
And well learn to move / pick a better spot.


It was a just a suggestion. Obviously more experienced players can spot flaws in it. I will be happy as long as the problem is addressed
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Re: Time gate PVP skills

Postby linkfanpc » Mon Nov 04, 2024 8:16 am

waga wrote:what you suggest would result in 1 week without pali if you cant attack the army of alt they'll spawn on you.


this happens regardless lol, and obviously you should still be allowed to attack people on your claim.

And well learn to move / pick a better spot.


people love to pull this card out as if moving solves anything (hint: it doesnt. its a survival game. people willing to fight with you, via combat or annoyance, for their own gain will always exist everywhere.)

Reducing the timer for leather/hide on the other hand would help immensely , because living the cave life isnt fun.


This however i could agree with. Making it 8 hours each step like in legacy instead of the 11 hour hide drying 32 hour tanning process or whatever it is we have now would alleviate a lot of frustration.
Total misplay.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.

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Re: Time gate PVP skills

Postby waga » Mon Nov 04, 2024 8:36 am

linkfanpc wrote:
people love to pull this card out as if moving solves anything (hint: it doesnt. its a survival game. people willing to fight with you, via combat or annoyance, for their own gain will always exist everywhere.)


I've played 7-8 worlds , almost all of them alone.
Finding a spot to hide your stuff while waiting for your leather isnt that hard people.
Building your base in a relatively safe zone isnt that hard either.
I was killed once, I was drunk af and asked for it.
I was griefed to the point I couldnt play once , 12 years ago , when a complete noob.

If people keep telling you that moving solve the issue it's probably because it's true.
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Re: Time gate PVP skills

Postby Kinglazy » Mon Nov 04, 2024 11:14 am

waga wrote:Finding a spot to hide your stuff while waiting for your leather isnt that hard people.


It is, most grifed players were already hiding in a cave. Caves aren't exactly hidden when every nook and cranny or object is displayed on the map.

You're asking to actively seek less desired location to play around griefing which still doesn't garuntee safety. Just luck that raiders didn't stumble on you. Moving far away isn't "hiding", It's not playing.

waga wrote:If people keep telling you that moving solve the issue it's probably because it's true.


What incentive do non raiders have to play early? I come early l, scower for ideal locations then get kicked out by griefing becuase the game letteraly offers no counter play.

Why not just save every one the trouble and let the big boys have their way with the world for about a month then hermits can spawn to "hide"
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Re: Time gate PVP skills

Postby noindyfikator » Mon Nov 04, 2024 11:42 am

They increased the cost of rage/theft/vandalism for this world
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Re: Time gate PVP skills

Postby Fostik » Mon Nov 04, 2024 11:48 am

+1 from me in case of vandalism skill.

Earlier vandalism was gated to ~2-3 days, so you were generally able to finish leather under wooden fence to build palisade.
Once introduction quests were added it's now much easier to obtain enough LP to get vandalism earlier.

I would really agree that there should be some 24 hour gate to get rage, and 3 days to get vandalism, otherwise one parties receives significant advantage over others, and here parties received advantages not by means of actual skill and cooperation(which I of course encourage), but by absence of need to sleep and use of amphetamine :)
Last edited by Fostik on Mon Nov 04, 2024 11:52 am, edited 2 times in total.
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Re: Time gate PVP skills

Postby Rebs » Mon Nov 04, 2024 11:49 am

Kinglazy wrote:TLDR:
Gating invasive skills behind expensive LP is not enough especially early world. Not 1 day in and raiders have all but sieging with no counter play.

Veterns may redicule but I suggest it as returning hermit.

I am not asking for pvp to be gimped or removed but to make all play styles valid early world.

I know that a pali must be rushed for people of my playstyle but unlike pvpers, my payoff is gated behind an IRL timer. Simply no matter how fast or good I am, I must wait for leather before I could properly settle with a pali.

Veterans and large groups know that rushing pvp skills will not only give immediate benefit but will also secure them the resources they need for settling from other players as nonpvpers have no way to counter play. Resorting for the community to use out right exploits such as the cave claim which is now a feature aperantly.

To me, it seems the simplest solution is to gate buying some skills behind certain achievements. So that all play styles are in equal footing at start of each world.



The counter play is to spend the lp that those raiders would have spent on rage/theft/vandalism into combat skills instead to defend.
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