Time gate PVP skills

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Time gate PVP skills

Postby wonder-ass » Wed Nov 06, 2024 12:41 am

u can just run away requires 0 pvp skills or stats. all u need is a bunny slipper 2 buckets and 6 quests in to forager and u are practically untouchable.
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Re: Time gate PVP skills

Postby The_Lich_King » Wed Nov 06, 2024 12:57 am

wonder-ass wrote:u can just run away requires 0 pvp skills or stats. all u need is a bunny slipper 2 buckets and 6 quests in to forager and u are practically untouchable.


and a certain amount of luck when it comes to speed buffs appearing randomly and critter spawns.
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Re: Time gate PVP skills

Postby Lojka » Wed Nov 06, 2024 8:08 am

and you should just in case had 8 waterskins of water
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Re: Time gate PVP skills

Postby Avu » Wed Nov 06, 2024 9:26 am

The only way to reliably stand a chance against a grieffer is to do as they do, don't go out unless you go out to kill people packed with water containers and energy food. Have all your stats and and skills pumped only into combat; Also you should train every single day to run around in the forest using the latest client technology with everything hidden, autotargets etc... And then they will just come with a few buddies to make it all useless anyway.

Any other playstyle can't compete if you draw the bad straw and you're around those. Crafter types that are out to get credos done? Dead without recourse. Exploration foragers? dead because by necessity they have to be solo. Solo hunters also dead. So of course the front holes that live and breathe this game and have driven world after world all except the most autistic other type of players will cry and bitch every time someone wants to improve the game. If changes are made they might have to compete fairly and that's not something they're willing to do.

I've said it before this game could have been wildly successful and jorb and loftar could have been rich as fuck but they'd rather e-wank over internet drama that doesn't fucking matter and making sure their drama generators remain happy always making changes to favor them.

P.S. the combat discovery system is an unbalanced shit, red attack with no way to defend against it but that's how our dear devs like it.
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Re: Time gate PVP skills

Postby buzzardpl » Wed Nov 06, 2024 9:57 am

Maybe the criminal acts should have a big % chance to auto-summon the Nidbane shortly after or instantly ?
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Re: Time gate PVP skills

Postby Dawidio123 » Wed Nov 06, 2024 6:46 pm

Theft, vandal being more expensive if fine (i mean it's not like it's unobtainable or smth), but i think rage push to 50k kinda fucking sucks, it's still doable super early on and is just annoying for the ones who want to quest until they get it and then never touch da system again. Push those 20k into vandalism or theft idk.
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Re: Time gate PVP skills

Postby Audiosmurf » Wed Nov 06, 2024 6:54 pm

Frankly I think all black skills should be adjusted upwards in cost significantly to account for how easy LP is to amass now.
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Re: Time gate PVP skills

Postby mulamishne » Thu Nov 07, 2024 12:22 am

Audiosmurf wrote:Frankly I think all black skills should be adjusted upwards in cost significantly to account for how easy LP is to amass now.

They did get cost increased.
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Re: Time gate PVP skills

Postby Audiosmurf » Thu Nov 07, 2024 12:38 am

mulamishne wrote:
Audiosmurf wrote:Frankly I think all black skills should be adjusted upwards in cost significantly to account for how easy LP is to amass now.

They did get cost increased.

I didn't say they didn't. The cost increase is pretty marginal, and we both know that.
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Re: Time gate PVP skills

Postby yym331 » Thu Nov 07, 2024 12:47 am

The recent price increases are significant:

Rage: 50,000 LP
Trespassing: 25,000 LP
Theft: 50,000 LP
Vandalism: 75,000 LP
However, the real issues are Theft and Vandalism, not Rage, so there’s no need to raise the cost of Rage this much. Rage is used to obtain Bloodlust and to remove players from your territory, but even without Rage, players can attack freely within their own P-Claim. This means that defenders generally have the advantage as long as there’s no Theft or Vandalism involved, making a price increase on Rage unnecessary.
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