loleznub wrote:Can we also implement a new wound called 'bleeding' which continuously ticks up unless you apply a gauze to it (increasing in adversity every 15 seconds) until the hearthling dies from blood loss?
Get hit, start bleeding, make gauze application be a 5 second channel that's interrupted by damage or pushing
Bleeding out is usually more of a danger in combat than the actual initial hit. Realistic and adds more survival gameplay
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