Travel Weariness Stinks

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Travel Weariness Stinks

Postby mulamishne » Fri Nov 15, 2024 9:45 pm

Golden era of haven for so many people was w10, where roads circumnavigated the globe, making the game feel like a larger community. In w11, this got destroyed for some reason, and then reverted to make it less painful, but still miserable.

Right now the answer to being able to travel is sleeping (not playing the game, yikes), Heartwood leaves (limited resources) and pipeweed (okayish).

Just remove it or make it so it passively comes back at bed speed while awake.
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Re: Travel Weariness Stinks

Postby Dawidio123 » Fri Nov 15, 2024 9:45 pm

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Re: Travel Weariness Stinks

Postby caz » Fri Nov 15, 2024 9:47 pm

I had such high TW in the first week I had to sleep for a lot of the time I could've been playing the game, cus I had no other way to reduce it
Ended up having to make... Gasp... An alt!! To be able to take part in some stuff. (everyone bitches about alts)
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Re: Travel Weariness Stinks

Postby SexyBigBoobaDakkan » Fri Nov 15, 2024 9:50 pm

I know I haven't been around long but I agree!
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Re: Travel Weariness Stinks

Postby HasseKebab » Fri Nov 15, 2024 9:52 pm

mfw i sleep in my bed and i get travel weariness to just do 2 ports and then thats unavailable for the rest of the day, STINKY RESOURCE
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Re: Travel Weariness Stinks

Postby Reiber » Fri Nov 15, 2024 10:15 pm

the less fast travel there is the better.
let distance mean something, tear down your nearest thingwall
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Re: Travel Weariness Stinks

Postby caz » Fri Nov 15, 2024 10:35 pm

That'd be swell if resources weren't randomised now
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Re: Travel Weariness Stinks

Postby Audiosmurf » Fri Nov 15, 2024 10:39 pm

Travel weariness is fine, and absolutely working as intended
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Travel Weariness Stinks

Postby mulamishne » Fri Nov 15, 2024 11:12 pm

Audiosmurf wrote:Travel weariness is fine, and absolutely working as intended

The intention was if I recall, to create locality and local community. I remember someone talking about traveling merchants (something that never existed even in w11 where crossing a river was 10% two). We've seen the best world for late game player retention being world 10 which had a massive community project that was accessible by anyone.

I dunno, I hate that one of the best ways to alleviate it is not playing. Would do a lot of work if the beds Regen rate was innate whilst playing and then if you're in bed it's 2x or something like that.
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Re: Travel Weariness Stinks

Postby DDDsDD999 » Fri Nov 15, 2024 11:28 pm

If you sleep in a bed for like 6 hours, give the character a 24hour "well-rested" buff that continues the travel weariness drain as if you're sleeping in the same quality of bed.

Fixes making travel weariness a "just stop playing lol" mechanic, and maintains bed quality mattering.
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