Surrendering

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Surrendering

Postby BiggestWeed » Mon Nov 18, 2024 11:15 pm

Add an emote where you take a knee and put your hands in the air.
Players can loot you while you are using the emote.
Giving PVP players a way to see if you have loot without attacking you might put a little less pressure on them to kill every single sprucecap they run across.

This benefits the community in multiple ways.
Veteran players have the option to spare new players without fearing they're losing loot.
Beginner players get killed less often.
Creates a more social dynamic and more interesting interactions when you can demand someone to surrender instead of just wordlessly murdering everyone.
Should be fairly easy to implement, just add the emote and use the existing code for looting unconscious/dead players.

I understand this won't stop people from killing indiscriminately but I feel like at least giving people the option will make the game better.
Also I can't really imagine anyone having a problem with this.
Hardcore pker's can still kill everything that moves, people who are just looking for loot have a new option if they're feeling kind and sprucecaps have a small sliver of surviving interactions.

Small edit: Make it so people can't add equipment to surrendered players to avoid leechbombing players like "The_Lich_King" suggested.
Last edited by BiggestWeed on Wed Nov 20, 2024 11:15 pm, edited 1 time in total.
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Re: Surrendering

Postby Mepp » Tue Nov 19, 2024 12:32 am

Your items are the last thing these "veteran players" want. Giving them access to your equipment window might be a really bad idea. :shock:
Most of them wouldn't even notice the emote because they are on custom clients that remove non-essential stuff.
You should run and not use a victim emote that makes you stand still. :?

I'm all for a "drop everything" button that plays a chicken sound effect though.
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Re: Surrendering

Postby BiggestWeed » Tue Nov 19, 2024 12:44 am

-Your items are the last thing these "veteran players" want. Giving them access to your equipment window might be a really bad idea. :shock:
If they kill you they already get access to my equipment so I don't really see how it's any different except some players might show mercy if they knew you weren't carrying anything.

-Most of them wouldn't even notice the emote because they are on custom clients that remove non-essential stuff.
They could always turn the emote on? This isn't really a reason to not have it.

-You should run and not use a victim emote that makes you stand still.
If a new player is being chased by someone on horseback and don't know how to get away or have the water/gear/credo's to get away it's really no different to surrender than it is to get caught and attacked other than giving you a chance of surviving.

-I'm all for a "drop everything" button that plays a chicken sound effect though.
This is a cool idea, no reason you couldn't have both but on the flip side you said that people on custom clients would remove non-essential stuff, they don't want your items and you're still being a victim so I don't know why you would suggest it if you don't think it would help.
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Re: Surrendering

Postby Sephiron » Tue Nov 19, 2024 12:55 am

This is a fun suggestion. +1
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Re: Surrendering

Postby Sevenless » Tue Nov 19, 2024 1:12 am

The whole equipment thing would be solved if you remove the ability to equip items on other hearthlings forcefully.

I'm fine with a face down ass up action, but if it doesn't force pvpers to not attack you functionally it'll do nothing (and I'm not suggesting it should, too tired to debate that concept). PvPers hunt hermits for fun mostly, they don't need anything from them. They'll grab curios and bits here or there, but really it's for the sport.
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Re: Surrendering

Postby BiggestWeed » Tue Nov 19, 2024 2:19 am

Sevenless wrote:The whole equipment thing would be solved if you remove the ability to equip items on other hearthlings forcefully.

I'm fine with a face down ass up action, but if it doesn't force pvpers to not attack you functionally it'll do nothing (and I'm not suggesting it should, too tired to debate that concept). PvPers hunt hermits for fun mostly, they don't need anything from them. They'll grab curios and bits here or there, but really it's for the sport.


I don't think it should do anything other than give them access, I think any change beyond that would piss off at least one part of the community.
This only benefits everyone. It gives new players hope and pkers the ability to have an interaction more interesting than "Press one until target is horizontal".

In my mind this would be less of a button you press every time you're being chased and more of a demand an aggressive party can make.

Now that I'm thinking about it, this could also be used to "Pat down" people you want to let into your base.
Would be kind of cool to have a bouncer that ensures everyone entering a marketplace is weaponless.
I know it's kind of redundant with the visitor gates but honestly it's a much cooler solution.
Visitor gates are kind of dumb anyways imo, I hate that I can just leave my gates open 100% of the time and no one can do anything about it due to a magic spell that gets cast on them.
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Re: Surrendering

Postby BiggestWeed » Tue Nov 19, 2024 2:26 am

I would like to re-iterate that I'm not starry eyed enough to think that implementing a feature like this would instantly stop every pker from skullfucking sprucecaps for the sport of it but if even a fraction of the community uses it and has a cooler interaction than wordlessly murdering someone I think it would be worth it to add.
It's becoming pretty standard in survival style games (Rust, Dayz, SS13, Ark just to name a few) and I think it would be cool to see it here as well.
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Re: Surrendering

Postby Kaios » Tue Nov 19, 2024 2:31 am

BiggestWeed wrote:In my mind this would be less of a button you press every time you're being chased and more of a demand an aggressive party can make.

Now that I'm thinking about it, this could also be used to "Pat down" people you want to let into your base.


I think that would be nice too. Not every aggressive player is looking to take a random newbie's stuff, but they might be interested in what some player is carrying anyways. I've been in a situation before where I was carrying a fresh body and some guy that came across me took an interest in the loot. I let him take a look of course and he took me at my word that I didn't already take anything of value, but he could have just as easily knocked me out to check. An option where I could be like "here this is what I have on me" would be helpful.

Also in many villages the public tools tend to grow legs and wander off, it would be helpful in that regard too rather than knocking out every suspected villager.
Last edited by Kaios on Tue Nov 19, 2024 2:33 am, edited 1 time in total.
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Re: Surrendering

Postby Reiber » Tue Nov 19, 2024 2:33 am

BiggestWeed wrote:-Your items are the last thing these "veteran players" want. Giving them access to your equipment window might be a really bad idea. :shock:
If they kill you they already get access to my equipment so I don't really see how it's any different except some players might show mercy if they knew you weren't carrying anything.

-Most of them wouldn't even notice the emote because they are on custom clients that remove non-essential stuff.
They could always turn the emote on? This isn't really a reason to not have it.

-You should run and not use a victim emote that makes you stand still.
If a new player is being chased by someone on horseback and don't know how to get away or have the water/gear/credo's to get away it's really no different to surrender than it is to get caught and attacked other than giving you a chance of surviving.

-I'm all for a "drop everything" button that plays a chicken sound effect though.
This is a cool idea, no reason you couldn't have both but on the flip side you said that people on custom clients would remove non-essential stuff, they don't want your items and you're still being a victim so I don't know why you would suggest it if you don't think it would help.


your whole comment reeks of you not knowing how ganking works in this game,
wich is okay, but part of the reason why getting ganked seems even more inescabable to you than it actually is,
nobody, goes around attacking people on horseback, they use it to go from a to b, maybe cut you off, but if you see an agressive on horse, on your screen, they are most likely just a sprucecap, with 40 stats that bough rage, and knows maybe even less how to run than the paniced victim who dosnt know rawhide exists.

and in general, the drinking/running/water game, while incredibly gay, and obscure, isnt that hard, as people tend to belive that run against trees.


if you are not getting attacked, by one of the few, known names, that professionally run down noobs, with custom pvp scripts, and whatnot, you are most likely running, from some spastic that isnt that much better at running, that you would be with a training session or two.

in either ways. "infamous formum griefer69420" is killing you just because its what they do, and hearthlingskulls, are funny to put into an pixelart asshole, and would love nothing more than you stopping and not moving,
and the low level bullys. and faction hunters that just attack people outside of t heir alliance, are mostly doing so cause pvp, is fun,
you surrendering and not giving them an chase, makes killing you the only way that they can get the fun you just robbed them of.
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Re: Surrendering

Postby BiggestWeed » Tue Nov 19, 2024 3:23 am

Reiber wrote:
BiggestWeed wrote:-Your items are the last thing these "veteran players" want. Giving them access to your equipment window might be a really bad idea. :shock:
If they kill you they already get access to my equipment so I don't really see how it's any different except some players might show mercy if they knew you weren't carrying anything.

-Most of them wouldn't even notice the emote because they are on custom clients that remove non-essential stuff.
They could always turn the emote on? This isn't really a reason to not have it.

-You should run and not use a victim emote that makes you stand still.
If a new player is being chased by someone on horseback and don't know how to get away or have the water/gear/credo's to get away it's really no different to surrender than it is to get caught and attacked other than giving you a chance of surviving.

-I'm all for a "drop everything" button that plays a chicken sound effect though.
This is a cool idea, no reason you couldn't have both but on the flip side you said that people on custom clients would remove non-essential stuff, they don't want your items and you're still being a victim so I don't know why you would suggest it if you don't think it would help.


your whole comment reeks of you not knowing how ganking works in this game,
wich is okay, but part of the reason why getting ganked seems even more inescabable to you than it actually is,
nobody, goes around attacking people on horseback, they use it to go from a to b, maybe cut you off, but if you see an agressive on horse, on your screen, they are most likely just a sprucecap, with 40 stats that bough rage, and knows maybe even less how to run than the paniced victim who dosnt know rawhide exists.

and in general, the drinking/running/water game, while incredibly gay, and obscure, isnt that hard, as people tend to belive that run against trees.


if you are not getting attacked, by one of the few, known names, that professionally run down noobs, with custom pvp scripts, and whatnot, you are most likely running, from some spastic that isnt that much better at running, that you would be with a training session or two.

in either ways. "infamous formum griefer69420" is killing you just because its what they do, and hearthlingskulls, are funny to put into an pixelart asshole, and would love nothing more than you stopping and not moving,
and the low level bullys. and faction hunters that just attack people outside of t heir alliance, are mostly doing so cause pvp, is fun,
you surrendering and not giving them an chase, makes killing you the only way that they can get the fun you just robbed them of.


And you reek of ESL which is also okay, just please promise you're working on it because this was painful to read.

Regardless of the reason someone is attacking you or your belief that every sprucecap has the credos, shoes, water and knowledge to successfully escape someone chasing them, it does no harm to give new players who would otherwise be fodder a chance to play along with demands and avoid getting knocked out (Don't know why you assume every player dies when they get attacked).

Pretending that the game is populated solely by solo autistics hell bent on murder isn't doing the community justice and giving players more opportunity to interact with each other is always a positive move.
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