Lots of players wouldn't understand the meaning of the emote and ignore it.
The question turns into: Is the player chasing me willing to join my LARP?
BiggestWeed wrote:I'm just going to ignore the "Everyone on Haven is awful and will kill you no matter what posts" as there's no point in arguing it.
Haven and Hearth is not the ultra edgelord game without equal you think it is.
Rust, Ark, DayZ, SS13 all have features like this with communities that are more than or at least as toxic as a small fraction of you are.
I understand someone hurt your feelings and I'm very sorry you haven't gotten past it.
For the leech issue, just make it so you can't add equipment to a surrendered player.
Seems like a pretty simple solution for a niche issue.
For the "take their armor off then attack then for greater damage" issue, I think that really only applies to more seasoned players who probably wouldn't surrender anyways.
For the average beginner taking off their nettle shirt isn't going to affect how much damage you do to them if they even have one at all.
Honestly the more I think about this the more fun it sounds.
Imagine taking the water off someone so they can't run then forcing them to do bitchwork like terraforming your base.
Then it becomes a prison break situation for the captured player trying to find a break where they can hearth out.
If they fail then it's the same penalty (getting fucked on) as it would have been anyways.
I run into 20-30 pvers for every one pvper so the thought that no one exists in the middle ground is just retarded and you all need to stop projecting.
This feature works in other games without issue and apart from the genuine concerns of being able to do more damage than would be applied when getting attacked normally I see no real drawbacks from adding it.
Mepp wrote:Lots of players wouldn't understand the meaning of the emote and ignore it.
The question turns into: Is the player chasing me willing to join my LARP?
Sephiron wrote:BiggestWeed wrote:I'm just going to ignore the "Everyone on Haven is awful and will kill you no matter what posts" as there's no point in arguing it.
Haven and Hearth is not the ultra edgelord game without equal you think it is.
Rust, Ark, DayZ, SS13 all have features like this with communities that are more than or at least as toxic as a small fraction of you are.
I understand someone hurt your feelings and I'm very sorry you haven't gotten past it.
For the leech issue, just make it so you can't add equipment to a surrendered player.
Seems like a pretty simple solution for a niche issue.
For the "take their armor off then attack then for greater damage" issue, I think that really only applies to more seasoned players who probably wouldn't surrender anyways.
For the average beginner taking off their nettle shirt isn't going to affect how much damage you do to them if they even have one at all.
Honestly the more I think about this the more fun it sounds.
Imagine taking the water off someone so they can't run then forcing them to do bitchwork like terraforming your base.
Then it becomes a prison break situation for the captured player trying to find a break where they can hearth out.
If they fail then it's the same penalty (getting fucked on) as it would have been anyways.
I run into 20-30 pvers for every one pvper so the thought that no one exists in the middle ground is just retarded and you all need to stop projecting.
This feature works in other games without issue and apart from the genuine concerns of being able to do more damage than would be applied when getting attacked normally I see no real drawbacks from adding it.
If getting attacked while surrendering is a guaranteed KO against attacks that would normally kill you, I can see the utility of it. But even without the utility it's still funny +1
guterpop wrote:If using the emote would deal 50% more SSH damage and warn you that you would take like +50% SSH damage. It could be good to save your character while punishing people who fight to kill, mostly since murder has 0 consequences in this game. +1 from me!
BiggestWeed wrote:My biggest worry would be that people would hit this last second to save their characters during normal combat situations.
You could say that you can only use the emote out of combat but then it restricts both players in their options at any given time.
Maybe I'm wrong here though, I'd be interested to see how the pvp crowd reacts to it or if they think it would matter.
Valgar wrote:BiggestWeed wrote:My biggest worry would be that people would hit this last second to save their characters during normal combat situations.
You could say that you can only use the emote out of combat but then it restricts both players in their options at any given time.
Maybe I'm wrong here though, I'd be interested to see how the pvp crowd reacts to it or if they think it would matter.
Nope this safety should be available only if you don't have the "Rage Skill" or any villainous skills of course.
And why an emote ? Just an instant teleport to hearthfire dropping all your stuff down where you were + some Hearthfire wounds.
Yes naked scouts will use this, but to be honest, the scout is expendable and he isn't worried about death anyway.
SavageFox wrote:I think this idea overall is stupid but if it's implemented
have somebody chooses to knock you out after you're doing it you should get a wound called violated it should be a sword stuck up your rectum for the wound icon and it should be for 50% of your remaining health without killing you after all the other wounds are calculated if you have only one HP left in that case you will die regardless of hard hit points![]()
surrender is never the right option my opinion it's better to try to flee or beat the shit out of them
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