I think it's kind of dumb that your survival in combat depends on whether or not you successfully obtained some random move like zig zag allowing for reduction of red/yellow much more easily compared to other defensive moves. I wonder how many players died in an encounter that they might have otherwise survived if they simply had some method of red reduction from the get-go.
Or why not give all the moves at the start and see if that helps players do any better in dealing with combat? I don't understand what the point of the combat discovery system is anyways except as some arbitrary time gating measure in relation to the 1/5 version of each combat move. Does at least make some sense in terms of improving those moves.