Grinding and RNG of combat moves is not fun

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Grinding and RNG of combat moves is not fun

Postby Kaios » Wed Dec 11, 2024 1:37 pm

I think it's kind of dumb that your survival in combat depends on whether or not you successfully obtained some random move like zig zag allowing for reduction of red/yellow much more easily compared to other defensive moves. I wonder how many players died in an encounter that they might have otherwise survived if they simply had some method of red reduction from the get-go.

Or why not give all the moves at the start and see if that helps players do any better in dealing with combat? I don't understand what the point of the combat discovery system is anyways except as some arbitrary time gating measure in relation to the 1/5 version of each combat move. Does at least make some sense in terms of improving those moves.
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Re: Grinding and RNG of combat moves is not fun

Postby Fostik » Wed Dec 11, 2024 2:17 pm

I think restorations should be granted by default, or at the very end opened with skills just like stances.

The rest should be obtained in combat
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Re: Grinding and RNG of combat moves is not fun

Postby joojoo1975 » Wed Dec 11, 2024 3:20 pm

I think i should be said that not hunting, but "cheesing" your way to the moves is what most are talking about.

Everybody agrees that the current combat system is totally flawed and that "cheesing" is like the official H&H workaround.

I REALLY wish J&L have an open discussion on how to really tweak, or even to hope, Fix the current combat system.

Cheesing should only be the exception and not the norm

Combat should not be the Run fest Cancer currently.
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Re: Grinding and RNG of combat moves is not fun

Postby HellishlyStoned » Wed Dec 11, 2024 3:42 pm

Fostik wrote:I think restorations should be granted by default, or at the very end opened with skills just like stances.

The rest should be obtained in combat


I agree with the, defence should be given.


But as for the people talking about cheesing. I personally find cheesing to be more tedious and draining on my desire to play over just fighting the animals mano a mano. I would rather take a ko with the possibility of death over trying my luck of finding a tiny island with an animal to fight from the shore, and then I have to deal with aiming at it while it frantically runs around the island depending on how it is done.

On top of the risk of fnding other players doing the same thing who could be good or bad and then you end up in PvP that you may not want.
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Re: Grinding and RNG of combat moves is not fun

Postby lakrass » Wed Dec 11, 2024 5:11 pm

-1
skill issue
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Re: Grinding and RNG of combat moves is not fun

Postby Vert » Thu Dec 12, 2024 12:46 am

We need more RNG it will help game. We can already make a statement that skill is not about this game, every world is about abusing game mechanics or bugs or cheat.
We should get random move with random stats. It should have different tier and we should have ability to sell them.
Random is fun.
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Re: Grinding and RNG of combat moves is not fun

Postby WowIFuckedUpBADLY » Thu Dec 12, 2024 7:37 am

HellishlyStoned wrote: trying my luck of finding a tiny island with an animal to fight from the shore, and then I have to deal with aiming at it while it frantically runs around the island depending on how it is done.

you can break an animal out of flee state and back into aggro state by peacing it (on the top right, there is an icon with crossed swords/branches, click that) and re-aggroing it after a brief moment
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Re: Grinding and RNG of combat moves is not fun

Postby The_Lich_King » Thu Dec 12, 2024 10:25 pm

HellishlyStoned wrote:
Fostik wrote:I think restorations should be granted by default, or at the very end opened with skills just like stances.

The rest should be obtained in combat


I agree with the, defence should be given.


But as for the people talking about cheesing. I personally find cheesing to be more tedious and draining on my desire to play over just fighting the animals mano a mano. I would rather take a ko with the possibility of death over trying my luck of finding a tiny island with an animal to fight from the shore, and then I have to deal with aiming at it while it frantically runs around the island depending on how it is done.

On top of the risk of fnding other players doing the same thing who could be good or bad and then you end up in PvP that you may not want.


Download Ender's client and turn on auto-reaggro... then you can cheese with 0 player inputs
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Re: Grinding and RNG of combat moves is not fun

Postby WowGain » Thu Dec 12, 2024 10:28 pm

there's clearly some bullshit weird psuedo-RNG elements to the system.
a few worlds ago i went around with someone i had introduced to the game and was trying to get them all the combat moves they needed. they had instructions for them, they were doing damage, they were killing the right animals
multiple hours went by without any moves being gotten by them, and they quit the game not long after that.

i have quite a negative opinion of the move system because of that.
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Re: Grinding and RNG of combat moves is not fun

Postby Sevenless » Fri Dec 13, 2024 4:58 am

WowGain wrote:there's clearly some bullshit weird psuedo-RNG elements to the system.
a few worlds ago i went around with someone i had introduced to the game and was trying to get them all the combat moves they needed. they had instructions for them, they were doing damage, they were killing the right animals
multiple hours went by without any moves being gotten by them, and they quit the game not long after that.

i have quite a negative opinion of the move system because of that.


I've done a lot of mucking with getting combat cards. Here's the rules:

-All animals have a % chance to give a card when you kill them.

-If an animal gives you a combat card, it reduces the chance to give combat cards going forward for that type of animal.

-Over time, animals regain chance to give you combat cards. I'm unsure if this happens in a burst, or if it's gradual though.

-Combat instructions will proc only if an animal would not give you a move otherwise. If you gain a move naturally, you'll get that move instead. This goes until you get a kill that would give no combat card, then the combat instruction pops. Frequently this can take 3-4 kills if you haven't been hunting that animal type.


I've never had an experience where I get no cards at all while using combat instructions. I'm also assuming there's no user error, they had the instructions in their head and it was the correct animal.
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