Metal Spiral

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Metal Spiral

Postby grimhurtz » Tue Dec 10, 2024 6:03 pm

How do I currently increase the quality of metals in this world?
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Re: Metal Spiral

Postby Reiber » Tue Dec 10, 2024 6:35 pm

you mine deeper.
thats the basis for quality grind untill the playerbase reaches lvl9
between that, you increase the quality of your trees, wich increases axe q, wich allows you to mine higher q ore and rock, wich increase your axe q again, , also metal and coal.

your axe q , and the higher q rocks, and trees, and animals due to the axe, then increases your clay,and fuel quality.
wich you can spiral intoo itself again, wich increases your smelter Quality, wich increases your metal again.

metal then gets spiraled with itself again, a bit, and increases your tools. wich gives you better wood, wich makes, among else, better trees, wich gets you back to the axe ad infinitum
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Re: Metal Spiral

Postby Sevenless » Wed Dec 11, 2024 4:47 am

What reiber said is correct.

However: There is no infinite metal spiral anymore. The qualities on things are capped in such a way that eventually you just run into a wall and can't really push past it. Metal spiralling was a term used for some sources of infinite quality increase that existed in past worlds, but has been 100% dead since the axe hardcap on bones was introduced.

Mind you: This was infinite quality increase with effort spent. Technically speaking due to crop qualities increasing longterm the cap slowly goes up, but because worlds have a timelimit applied to them this still acts as a true hardlimit on top possible quality.
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Re: Metal Spiral

Postby Fostik » Wed Dec 11, 2024 8:58 am

Sevenless wrote:but has been 100% dead since the axe hardcap on bones was introduced.


Was it? You're implying it as bone ash-lye-glass-coade clay and bone clay quality limitation?


Originally idea of metal spiraling was wrought iron production, relying on anvil and hammer effect on quality, as well as occasional quality bonus of bars hammered up to 20%. Bloom that became cast iron can still receive quality bonus, as well as increase quality thanks to anvil and hammer, so you get better raw material for a second cycle, so you repeat it until raw materials starts to be better than your tool quality, you build new anvil and hammer and this is spiraling as is. In W10 qualities of anvil and hammer available on market were up to 1600, though people say it was more than that in private ownership. Worth to note that failed bars also created dross, which were as high quality stone.
This created a lot of trading intentions, building entire economies around raw low quality cast iron as main commodity on any market.

At first, devs removed quality effect on bloom coming from anvil and hammer. You still were able to get one round of spiraling with 20% bonus by using same quality cast as your current tools.
Spiraling was then returned, but currently crafting of anvil and hammer depends on mold quality, which is heavily limited by clay/sand quality.
Though you can have high quality clay, you also limited in amount you can produce.

So, effectively you still can spiral the same way as before, though when you come closer to the step of crafting anvil and hammer your efforts neglects because of mold quality.
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Re: Metal Spiral

Postby Sevenless » Wed Dec 11, 2024 4:22 pm

Fostik wrote:
Sevenless wrote:but has been 100% dead since the axe hardcap on bones was introduced.
So, effectively you still can spiral the same way as before, though when you come closer to the step of crafting anvil and hammer your efforts neglects because of mold quality.


Mostly just talking about the timing. It came at the same time clay was added to the quality of hammer/anvil.

Theoretically you could talk about domestic animal bones which can exceed natural quality 10-12 months into a world, but with the axe cap that's off the table. So we're back to waiting on crop quality. I guess that's still really the same thing, animal quality gain accelerates, but still you can plot a maximum quality from them given their quality gain rates.

You're right that it'd be better to say it was permanently killed as of clay being added to casting anvil set. I was just doing some boneclay upgrades and was thinking about axe Q ingame lol.
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Re: Metal Spiral

Postby anupsingh » Sat Dec 14, 2024 8:29 am

Can you still increase the quality of metals significantly after the axe hardcap was introduced, or is there a new method to improve it now?
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Re: Metal Spiral

Postby Sevenless » Sun Dec 15, 2024 4:57 am

anupsingh wrote:Can you still increase the quality of metals significantly after the axe hardcap was introduced, or is there a new method to improve it now?


Much of the Q increase comes from finding higher and higher Q ore, the axe only softcaps stones/ores. 9 layers makes the quality go up a lot.
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Re: Metal Spiral

Postby anupsingh » Tue Dec 17, 2024 6:42 am

Sevenless wrote:
anupsingh wrote:Can you still increase the quality of metals significantly after the axe hardcap was introduced, or is there a new method to improve it now?


Much of the Q increase comes from finding higher and higher Q ore, the axe only softcaps stones/ores. 9 layers makes the quality go up a lot.

Thank you for the clarification.
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Re: Metal Spiral

Postby danielcraig » Mon Mar 17, 2025 3:21 am

grimhurtz wrote:How do I currently increase the quality of metals in this world?

Hi Grim,
You can mine high-quality ore from deeper mine levels using a high-quality pickaxe, then smelt and refine it with high-quality tools, fuel, and skills like Metallurgy or Steelmaking.
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Re: Metal Spiral

Postby HollyMJones » Fri Apr 25, 2025 8:35 am

Great ideas I should listen and follow the instructions.
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