Game Development: Casket Inspection

Announcements about major changes in Haven & Hearth.

Re: Game Development: Casket Inspection

Postby Karede » Mon Dec 09, 2024 3:55 am

HellishlyStoned wrote:
Kuriak wrote:
HellishlyStoned wrote:Great, now we have to wait longer to get ice, I'm sick of these concussions


You can climb to the top of any snowy mountain to get snow for cold compress, and keep it from melting by storing it in your cellar.


Great idea, I'll walk into a balls bay infested mountain, if I even make it there x.x

Send an alt then you quitter
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Re: Game Development: Casket Inspection

Postby SavageFox » Mon Dec 09, 2024 4:57 am

you have an updated steam yet and did you roll back fall because I thought winter would start by now
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Re: Game Development: Casket Inspection

Postby boshaw » Mon Dec 09, 2024 6:16 am

SavageFox wrote:did you roll back fall because I thought winter would start by now

Jorb wrote: Made slight astronomical adjustments to ensure that ingame winter falls on RL Christmas. The ingame calendar may shift around a bit.

He also rerolled qualities on foragables/animals because of this it seems as well... I love rng :roll:
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Re: Game Development: Casket Inspection

Postby WowGain » Mon Dec 09, 2024 9:05 am

jorb wrote:We've been developing, and here's what's new.
  • Holding Shift-Ctrl when right-clicking to transfer into stockpiles will now transfer only items of the particular type you are currently holding. Useful, for example, to draw all stones of a particular type, but not all stones in general, into a stockpile you want to place.


love this shit
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Lord of Eirinsk, Duke of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
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Re: Game Development: Casket Inspection

Postby Garthavaan » Mon Dec 09, 2024 10:05 am

SexyBigBoobaZentet wrote:Everyone wants opt-in pvp! The populace demands it!


i just never leave my cave, have my palisade set up around a cave and a cliff and i just never leave. 98 hour old char, if it dies i quit. wayy to much effort to waste on pointless pvp nonsense lol also made sure to put up archery towers just incase for when ever im not online digging. i'd much rather trade off my findings to player since i have all skills on this char unlocked now besides for any of the pvp ones. great game, but dont want to do any kind of pvp.
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Re: Game Development: Casket Inspection

Postby noindyfikator » Mon Dec 09, 2024 11:41 am

Haven police incomming - punishement for bad heartlings?
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Re: Game Development: Casket Inspection

Postby sMartins » Mon Dec 09, 2024 5:52 pm

jorb wrote:
  • Information gleaned when using the "Inspect" action now remains stored for the duration of the game client's knowledge of the object inspected, remaining available in the Inspect-cursor tooltip on the object. So basically, info you have gotten by "Inspect":ing will linger until you lose sight of the object by e.g. moving away from it or into a house, or the like. NOTE: This may cause unupdated custom clients to crash. The client codes were pushed earlier in the week, and most appear to have merged it.


Wow ... neat!!!

Sooner or later, remember the biomes and the type of wood on the logs.
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Re: Game Development: Casket Inspection

Postby Sephiron » Tue Dec 10, 2024 4:36 am

Garthavaan wrote:
SexyBigBoobaZentet wrote:Everyone wants opt-in pvp! The populace demands it!

also made sure to put up archery towers just incase for when ever im not online digging.


Don't do this. It's a huge waste of resources, unless you have siege engines right outside your wall
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Re: Game Development: Casket Inspection

Postby Garthavaan » Tue Dec 10, 2024 5:15 am

Sephiron wrote:
Garthavaan wrote:
SexyBigBoobaZentet wrote:Everyone wants opt-in pvp! The populace demands it!

also made sure to put up archery towers just incase for when ever im not online digging.


Don't do this. It's a huge waste of resources, unless you have siege engines right outside your wall


found that out after i made them, now i know to not fill them all with arrows again unless i see a siege engine or wrecking ball. ended up making 4 in total so all my walls and cliff were covered. great game, i tend to just go out for like an hour or 2 walk with a cart and gather containers worth of random stuff, then i tend to finished up the days so far by mining out this intire cave system i have my walls built around. thinking imma make a wall around my whole outer palisade wall and lock my base from the outside world, found a cave exist last night in my cave i can use without ever being spotted, so wont need to use the gates to leave anymore. starting to get 90Q items from drops and trees now :)
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Re: Game Development: Casket Inspection

Postby noindyfikator » Mon Dec 16, 2024 7:50 am

where updot
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