Achieve credos through repeated actions/crafting/studying

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Achieve credos through repeated actions/crafting/studyin

Postby NekoBah » Sun Dec 15, 2024 8:06 am

SnuggleSnail wrote:
Sevenless wrote:I also like to add in "increasing effort for each credo gained", because I hate the concept of everyone having every specialization on the same character.


Noooo you should have to login your alt to dig clay, and another alt to touch the cow's ass. It's very important you do this because I'd dislike the aesthetics if you didn't. Crunge.


And another alt to dance with bees
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Delamore » Sun Dec 15, 2024 9:14 am

Just letting multiple credo quests be active at once would be a huge improvement over what we have. If you could be working towards a harder/longer quest while still getting other ones then it wouldn't be nearly as bad.
A bad quest often means you're doing nothing towards your credo for multiple days if you decide to stick with it
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Sun Dec 15, 2024 9:27 am

Sevenless wrote:I also like to add in "increasing effort for each credo gained", because I hate the concept of everyone having every specialization on the same character. But it'd be something like Kill 30 auroch instead of 20 type idea.


The time it takes to do each credo is enough increasing effort already. People are already doing alts to handle different things and do credos simultaneously. I shouldn't be punished for trying to get a credo later on in the world on my main, while my alt already has it. People already specialise early on but it's nice to eventually have some of the credo advantages later on on your character too. It's still effort.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Fostik » Mon Dec 16, 2024 9:12 am

SnuggleSnail wrote: and another alt to touch the cow's ass.


I was also misled by those videos in internet, but milk comes from boob not ass.
Not sure about cows though
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Re: Achieve credos through repeated actions/crafting/studyin

Postby ErdTod » Wed Dec 18, 2024 2:01 am

Getting credos xp from studying as the topic name suggests is also a nice option to explore: instead of quests to study deep sea atavism x4 various curiosities could give progress towards specific credo. I.e. studying straw doll makes you more of a farmer, but studying dandelion more of a forager etc. - could be also combined with the "craft 1000 arrows" sytem to give same points of progress. This system can be built upon satiations system, to make it less and less relevant to study another dandelion in a row without having variety to make our lives a little bit harder.
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Sephiron » Wed Dec 18, 2024 2:29 am

i should just be able to click a button and get the credo
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Re: Achieve credos through repeated actions/crafting/studyin

Postby HingleMcCringle17 » Wed Dec 18, 2024 3:48 am

ErdTod wrote:Getting credos xp from studying as the topic name suggests is also a nice option to explore: instead of quests to study deep sea atavism x4 various curiosities could give progress towards specific credo. I.e. studying straw doll makes you more of a farmer, but studying dandelion more of a forager etc. - could be also combined with the "craft 1000 arrows" sytem to give same points of progress. This system can be built upon satiations system, to make it less and less relevant to study another dandelion in a row without having variety to make our lives a little bit harder.



The satiations or diminishing returns would be a good way to get people to avoid spamming a specific thing to fill your credo exp. Basically an FEP bar for credo experience?
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Nightdawg » Tue Dec 24, 2024 6:19 pm

Hello yes bump
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Re: Achieve credos through repeated actions/crafting/studyin

Postby jock » Tue Dec 24, 2024 6:25 pm

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This is how credos should be and they should be modular with many many buffs in each credo all about consuming experience and objects so that they are a good sink of objects and a personalised benefit for each player. individual buffs, especially quality buffs on items that lack later-game potential e.g. 5% per level on grey clay
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Re: Achieve credos through repeated actions/crafting/studyin

Postby Mr_Bober » Tue Dec 24, 2024 7:00 pm

I don't mind the point system, but I think the simple the better. Credos should be almost 'auto completed' by doing what the credo is for.
Forager? Forage broad categories of stuff (same categories barter stands use, like herbs, mushrooms, bugs, etc)
Hunter? Kill / flay / butcher a bunch of stuff (would divide in small / medium / large animals, with small being inventory-carried, medium anything that gives up to a 1x2 hide, and large anything that gives a 2x2)
And so on. For crafting related credos, similar approach:
Cook? Cook broad categories of food (sausages, breads, salads, fish, etc)
Tailor? Equipment slots (shirts, pants, shoes, etc...) or gild items
Blacksmith? Craft a bunch of items made with X metal (any item will do as long as u use that metal)

It's very simple, would solve the "my quest sucks compared to yours" issue... hell, quests could even be always the same, so everyone has the same in the same order


jock wrote:Image

This is how credos should be and they should be modular with many many buffs in each credo all about consuming experience and objects so that they are a good sink of objects and a personalised benefit for each player. individual buffs, especially quality buffs on items that lack later-game potential e.g. 5% per level on grey clay


Way too complex, would be yet another feature where people use 1-2 OP buffs and ignore all the rest. Lots of work for little benefit to the gameplay.
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