Won't somebody think of the poor sprucecaps?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Won't somebody think of the poor sprucecaps?

Postby WowGain » Thu Dec 19, 2024 2:25 pm

Is this guy for fucking real? I genuinely feel like you cannot actually be this blindingly stupid and manage to use a computer. Of all the retards that yap on these forums he truly ranks #1, I can't think of anyone more braindead who wasn't at some point doing so intentionally.
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Re: Won't somebody think of the poor sprucecaps?

Postby Kaios » Thu Dec 19, 2024 2:28 pm

MightySheep wrote:Ive seen about 3 other unmarketed f2p games get about a (very temporary) +200 boost so your random comments dont match my experience at all.

Youre making claims that pvp somehow killed the pop as an argument why the pop was never big in the first place it literally doesnt make sense. People need to be ingame to be negatively affected by ingame things. The max was 1850 and the % it has decreased since then is probably better than any poe league, or game release like new world, throne&liberty etc its honestly a perfectly reasonable and decent decline. Do you expect people to live eternity on haven lol? Its fine to have a playerbase cycle. Also none of this has anything to do with the topic and youve whined about this in basically every thread since the beginning of the world.


dude we're a month and half in and the player base is cut in half. If you think that's normal or healthy for a game like this one in which players spend A LOT of time progressing in order to reach the later content, well... okay then.

WowGain wrote:Is this guy for fucking real? I genuinely feel like you cannot actually be this blindingly stupid and manage to use a computer. Of all the retards that yap on these forums he truly ranks #1, I can't think of anyone more braindead who wasn't at some point doing so intentionally.


you never put forth any concrete arguments it's just insult after insult after insult. shut up whiner.
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Re: Won't somebody think of the poor sprucecaps?

Postby waga » Thu Dec 19, 2024 3:27 pm

Having a million things to do that will grant you an immediate benefit is fun and push you to try super hard.
Past a certain point your onIy source of increase is by mining or wait a week for your trees/animaIs.
Mining for tens of hours for an hypotheticaI +20q stone or ore isnt that apeaIing , square root of 300 or 320 is more or Iess the same.
Waiting a week for your trees to grow isnt super fun either.
Hunting the same animaIs you're hunting for a month now isnt super fun either.

Anyone who dont understand the massive drop in popuIation after a month didnt understand the reasons people go full autist for a month in the first place.

That being said, I'll never understand either howpeople can enjoy killing people for years when they face absolutely no resistance, I'd get bored after a few hours.
I dont understand either to be that shortsighted and not have seen the steam launch as an opportunity , let the spruce discover the game , fall in love with it , to have more ennemies worth fighting in the future.
But I imagine people going full autistic over MMO game arent the best to do what's best for them ( I include myself in the autists).

PS: Stop citing these numbers for players retention jesus christ... it doesnt mean shit about player retention , if you lose 1000 players and gain 900 over a month , some of you monkey will think we only lost 100 over a month.
Population decreased by 100 , it doesnt give us the player retention tendency , no.
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Re: Won't somebody think of the poor sprucecaps?

Postby loleznub » Thu Dec 19, 2024 3:33 pm

according to my insider information, the charts indicate an upward trend of sprucecap killings.

Over the past two months, deaths are roughly 371% higher compared to last world's deaths (after removing week 1 deaths for both sets of data to account for mapping bots by certain players)

Should this trend continue, we expect to see a massive decline in player numbers of the next few weeks leading into winter, followed by the death of the world.
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Re: Won't somebody think of the poor sprucecaps?

Postby Kaios » Thu Dec 19, 2024 3:42 pm

waga wrote:PS: Stop citing these numbers for players retention jesus christ... it doesnt mean shit about player retention , if you lose 1000 players and gain 900 over a month , some of you monkey will think we only lost 100 over a month.
Population decreased by 100 , it doesnt give us the player retention tendency , no.


You're right but we don't really have any other metrics to go on with a free to play game. The reason I mentioned Dwarf Fortress is because their level of success is quantifiable. 160k copies sold over the first 24 hours, 7 million in revenue in the first month, quite literally a success story for an indie game release. Maybe that's not the fairest of comparisons because it's likely more people knew about Dwarf Fortress prior to its release on steam than the number of people that knew or currently know about Haven & Hearth, but whose fault is that?

Knowing what the customer transactions are like would help in that regard. Information such as how many players verified, how many players subscribed in the first month, how many players renewed their subscriptions, frequency of token purchases, etc. Unfortunately we don't have access to such data.
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Re: Won't somebody think of the poor sprucecaps?

Postby joojoo1975 » Thu Dec 19, 2024 3:47 pm

Though i didn't like it, needless killing was what H&H was known for. But over the years watching the devs take pillars of what made this game so unique and change them, some for the better, others for the worse. I was kinda hoping that with the steam release they would had implemented more and more safe guards. Look in any MMO and you will see that "care bears" are your bread and butter, while the PvP has always been more niche. But like it's been stated in so many other threads in the forums. Didn't happen and who knows what J&L want from their game.
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Re: Won't somebody think of the poor sprucecaps?

Postby Sephiron » Thu Dec 19, 2024 4:06 pm

Bro this game is just like age of empires, you can chop wood and build houses and collect food
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Re: Won't somebody think of the poor sprucecaps?

Postby Valgar » Thu Dec 19, 2024 4:36 pm

Why people are just passing and not staying on the game :
- Game is not user friendly
- Game is time consuming
- Players are often toxic and will not allow you to learn how to play properly and even kill you (cuz they can so whynot ¦] )

All in all, Steam helped a lot to get a good renew of playerbase, buy i doubt more than 10% stayed on the game more than a week.
Possibly if the community was muzzled in terms of PVP for just this World 16 we could make a greater World 17.
Now the idea of a greater World 17 is gone or close to be, and pretty sure devs will not see the necessity to open it before 1 to 2 years due to low playerbase.
PvPers are cicadas, had fun time they could, now they will cry and say this game is dead.

Perhaps next time you'll keep some enemies alive to have greater battles later.
Nevermind, Steam just gave a possible good start, now it's H&H just as it was before Steam and we can all congratulate you ¦]
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Re: Won't somebody think of the poor sprucecaps?

Postby MightySheep » Thu Dec 19, 2024 5:13 pm

Kaios wrote:dude we're a month and half in and the player base is cut in half. If you think that's normal or healthy for a game like this one in which players spend A LOT of time progressing in order to reach the later content, well... okay then.

Yeah the % decrease after 1 month is probably better than majority of games, new world went from 900k to 150k in the first month as a random recent example of the top of my head

I dont consider haven a game you need to spend your entire life on lol. Sandbox games rarely work like that. For most people You build your shit then you move on and come back and do it again next world. Were already at the stage of the world where its mostly tedium so people will leave during winter as always. Its not like the numbers havent been consistent every world.

I posted in the other thread an interview with GGG (POE2) devs explaining how after years of doing the job they realized what a dumb mistake it is to have the mindset that you need to capture players forever and that lots of companies make that mistake when really its natural to just capture gamers attention for a period of time and then have them come back the next time.

It seems like youre just really salty that steam didnt make population explode because like most people you dont really understand how it works, its not a magic make game successful button

Also more pvp content
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Re: Won't somebody think of the poor sprucecaps?

Postby Valgar » Thu Dec 19, 2024 5:30 pm

MightySheep wrote:new world went from 900k to 150k in the first month as a random recent example of the top of my head


And you know why ? Cause Amazon got no fucking idea on how to manage a MMO and did like Korean would do : Grind then grind again, never fixed major bugs and let total unbalance between skills trees.
Community called them during 1-2 month, and asked to fix that (even asked for test server before releasing a new broken patch), many not to say 90% left when Amazon ignored their calls.
Soon after it was too late for Amazon to brake and take the loop, their MMO is dead and Amazon is the legendary MMO failer that will certainly never get the public to make a new one.

H&H haven't the kidneys of New World so we can't really compare them, but all we can tell is, if you don't listen the community, they will just leave you in the ditch and go on something else.
Steam release wasn't for the "fun", it was to gain visibility, need to do with it and that could change the game forever.
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