MightySheep wrote:Ive seen about 3 other unmarketed f2p games get about a (very temporary) +200 boost so your random comments dont match my experience at all.
Youre making claims that pvp somehow killed the pop as an argument why the pop was never big in the first place it literally doesnt make sense. People need to be ingame to be negatively affected by ingame things. The max was 1850 and the % it has decreased since then is probably better than any poe league, or game release like new world, throne&liberty etc its honestly a perfectly reasonable and decent decline. Do you expect people to live eternity on haven lol? Its fine to have a playerbase cycle. Also none of this has anything to do with the topic and youve whined about this in basically every thread since the beginning of the world.
WowGain wrote:Is this guy for fucking real? I genuinely feel like you cannot actually be this blindingly stupid and manage to use a computer. Of all the retards that yap on these forums he truly ranks #1, I can't think of anyone more braindead who wasn't at some point doing so intentionally.
waga wrote:PS: Stop citing these numbers for players retention jesus christ... it doesnt mean shit about player retention , if you lose 1000 players and gain 900 over a month , some of you monkey will think we only lost 100 over a month.
Population decreased by 100 , it doesnt give us the player retention tendency , no.
Kaios wrote:dude we're a month and half in and the player base is cut in half. If you think that's normal or healthy for a game like this one in which players spend A LOT of time progressing in order to reach the later content, well... okay then.
MightySheep wrote:new world went from 900k to 150k in the first month as a random recent example of the top of my head
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