https://www.youtube.com/watch?v=S9yDnmO9Haw

azrid wrote:make it so that you cant remove armor pieces when you get outlawed from assault and murder
then make nidbanes take a % of your armor durability based on scent type
this way you can cause non lethal harm to a criminal
WowGain wrote:azrid wrote:make it so that you cant remove armor pieces when you get outlawed from assault and murder
then make nidbanes take a % of your armor durability based on scent type
this way you can cause non lethal harm to a criminal
?
so just make nidbanes within your own village and then use them to break any armor that needs to be replaced
Reiber wrote:as far as i understood it, nidbanes are in the same limbo as archery or non b12 non bronze sword weapons.
jorbtard have no idea how to make them work without them becominc cancerous and the whole pvp crowd flodding his dms.
so they are intentionally worthless untill they find out how to fix them, with low priority.
TheServant wrote:
its a simple fix, just need tests to figure a good way to scale them based on quality, for now, they suck. A nidbane which can gives a good HHP damage, like fighting a moose at 200ish stats q100ish gear. They would be annoying but not OP and worth to send.
Reiber wrote:TheServant wrote:
its a simple fix, just need tests to figure a good way to scale them based on quality, for now, they suck. A nidbane which can gives a good HHP damage, like fighting a moose at 200ish stats q100ish gear. They would be annoying but not OP and worth to send.
the problem is, that the people needing nid banes the most, cause they cant find back, is spuces, who dont have the quality for the nid to matter.
and if they are good at good quality, this just ends how it already was once, where after faction pvp, the loosing side, wins through nidbanes after the fight, or pvp just derailing intoo straight up nothing but scent baiting, or a cold war with nidbane icbms.
also, you need them to be basically uncheesable, or they will be cheesed, and some of the most horrible, unintuitive, spuce punishing mechanics in the game are the result of cheese prevention.
often resulting in more intricate cheese being neccesary, as the cheese preventions actually make non cheese tactics worse.
azrid wrote:make it so that you cant remove armor pieces when you get outlawed from assault and murder
then make nidbanes take a % of your armor durability based on scent type
this way you can cause non lethal harm to a criminal
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