What are the advantages of being unarmed?

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What are the advantages of being unarmed?

Postby Nubee » Wed Dec 11, 2024 6:30 am

This question has troubled me for a long time.
Compared to melee, unarmed not only deals much lower damage but also doesn’t have a shorter cooldown.
However, I couldn’t find any relevant combat data, so I’d like to ask everyone: from a combat perspective, is it worth investing in unarmed? What are its actual advantages?
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Re: What are the advantages of being unarmed?

Postby MightySheep » Wed Dec 11, 2024 7:27 am

Ua and mc only affects openings

U don't need any mc to do a giant cleave on an enemy with high openings

Most b12 players run ua bloodlust and do knock teeth out

Every1 needs weapon even ua players they aren't killing with punches lol
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Re: What are the advantages of being unarmed?

Postby Fostik » Wed Dec 11, 2024 8:39 am

Indeed you can have either UA or MC build, and build your defenses and attacks on corresponding build you choose.

Although while in melee you just have some quick attacks with little openings, you can open and damage simultaneously, maximize DPS which makes it a good choice for PvE like hunting.
In UA on the other hand you have much better openings, it also has a lot of combat stances that simply adds additional dimension into a combat, which making it a lot more viable for PvP.

And like MightySheep said, you can easily do full damage with weapon of choice even if you have no melee.
Last edited by Fostik on Wed Dec 11, 2024 10:40 am, edited 1 time in total.
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Re: What are the advantages of being unarmed?

Postby ErdTod » Wed Dec 11, 2024 10:17 am

Just to add as a somewhat related topic, I hate how it is now from the immersion point of view
What are you doing when fighting? Pro boxxer punching face, then suddenly with 1 MC which stands for a person who never held a sword - you deal enormous damage? Doesn't seem immersive to me!
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Re: What are the advantages of being unarmed?

Postby Reiber » Wed Dec 11, 2024 11:03 am

ErdTod wrote:Just to add as a somewhat related topic, I hate how it is now from the immersion point of view
What are you doing when fighting? Pro boxxer punching face, then suddenly with 1 MC which stands for a person who never held a sword - you deal enormous damage? Doesn't seem immersive to me!

turns out you dont need some fancy polearm fencing, when you can just punch the other guy in the face, and bring the axe down while he is on the ground.
at that point its like chopping wood. maybe damage scales with carpentry
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Re: What are the advantages of being unarmed?

Postby Mortis123 » Thu Dec 19, 2024 4:46 pm

I'm an average player who can hunt from a boat and take down animals like bears, walruses, and wolves. I also team up with a friend to do various dungeons, such as the Bee Dungeon and Wolf Den.

So far, I've been investing my points into MC, and I currently have around 120-140 points. I'm at a point where I'm wondering if it's better to buy a better sword (currently using a bronze sword, q98) and stick with shield combat or switch to a B12 (planning to buy one from the market) and start focusing on upgrading UC instead.

I’ve noticed that the B12 has a slightly longer range compared to the sword, which makes cheesing fights from a boat easier. However, I’m aware that UC-based openings can’t be used from that range.

I don’t plan to play PvP unless it’s purely for self-defense. What would you recommend?
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Re: What are the advantages of being unarmed?

Postby Reiber » Thu Dec 19, 2024 8:25 pm

Mortis123 wrote:I'm an average player who can hunt from a boat and take down animals like bears, walruses, and wolves. I also team up with a friend to do various dungeons, such as the Bee Dungeon and Wolf Den.

So far, I've been investing my points into MC, and I currently have around 120-140 points. I'm at a point where I'm wondering if it's better to buy a better sword (currently using a bronze sword, q98) and stick with shield combat or switch to a B12 (planning to buy one from the market) and start focusing on upgrading UC instead.

I’ve noticed that the B12 has a slightly longer range compared to the sword, which makes cheesing fights from a boat easier. However, I’m aware that UC-based openings can’t be used from that range.

I don’t plan to play PvP unless it’s purely for self-defense. What would you recommend?



just use the sword for cheesing animals.
the shield also helps you a lot especially if your stats arent "imba"

hunting with b12 is generally not advised, the weapon increases all your cooldowns by alot, and that makes a huge difference, especially if your agi isnt on a high level to counteract that,
even worse, should you be attacked you have insane cooldowns , as the increase from b12 stacks with the malus you get from having low agi.

it is very much a weapon, that specializes in pvp, and only from characters with competetive stats and some decent knowledge and cooperation about combat mechanics, and multiple opponents.


also , b12 with mc, kinda sucks, your main opening generators want to be fast,

if you really want the range, i would advise you to try a boarspear, but there is no effective change from cheesing with a sword, unless you are really bad at staying out of range (some clients do that automatically)

the cutthroat blade would be the 2h option for pure MC sets, but i really dont advise you to get one just to cheese animals with, save the coins, get a bronze sword.
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Re: What are the advantages of being unarmed?

Postby Mortis123 » Fri Dec 20, 2024 12:47 pm

I do have a bronze sword and cheesing animals from a boat is very easy especially using the "re-aggro" option or out-range solution. I'm thinking about next step like mammoths hunting (I know the palisade trick) or other harder animals but I'm not sure what is the good moment to start looking for them.

Thanks for the advice with cooldowns, I think I will stick to the sword/shield qb+full circle build then :)
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Re: What are the advantages of being unarmed?

Postby Reiber » Fri Dec 20, 2024 2:27 pm

Mortis123 wrote:I do have a bronze sword and cheesing animals from a boat is very easy especially using the "re-aggro" option or out-range solution. I'm thinking about next step like mammoths hunting (I know the palisade trick) or other harder animals but I'm not sure what is the good moment to start looking for them.

Thanks for the advice with cooldowns, I think I will stick to the sword/shield qb+full circle build then :)


mammoth hunting, with palisade , is def the easyest with a boarspear, and mc, just do what you are doing now. qb+fc and then use sting when red has dropped and green is high.

you will usually need to keep the mammoth at 80+ opening to really do some damage, 80mc is enough for that, but it becomes significantly faster with more mc and better weapons,

you can do it with a sword, but the positioning is not easy for that, and spears are comparatively cheap.

the spear also allows you to do it with cliffs+ boulder or a bush, but thats a bit risky compared to palisades.

oh and word of advice, use a alt on a horse for baiting the mammoth in the trap, you dont want to die to an bad rng mammoth being faster than the horse ,
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Re: What are the advantages of being unarmed?

Postby Sephiron » Sat Dec 21, 2024 8:44 pm

ErdTod wrote:Just to add as a somewhat related topic, I hate how it is now from the immersion point of view
What are you doing when fighting? Pro boxxer punching face, then suddenly with 1 MC which stands for a person who never held a sword - you deal enormous damage? Doesn't seem immersive to me!

In an IRL scuffle to the death, which is becoming increasingly rare, people would use every means at their disposal. A thousand years ago combat was super brutal, it wasn't like this choreographed lightsaber duel you see in movies now. you couldn't always swing your sword and land a hit because they expected it and knew how to guard it, so there was some wrestling, mostly punching a face when openings were available or kicking to break the other fighter's balance, even most knights carried a knife for sticking into eye slits after grappling them to the ground, or to stab joints in armor. this is also how people fought in the trenches during WW1. I think it's pretty realistic,
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