The Tar Hound & Clay Golems

Thoughts on the further development of Haven & Hearth? Feel free to opine!

The Tar Hound & Clay Golems

Postby Shepherd27 » Sat Jan 11, 2025 9:56 am

In the dark and dangerous world of Haven & Hearth, danger lurks not only in the shadows but beneath the very ground you stand upon. Two new monstrous threats have emerged, adding peril and intrigue to every corner of the realm. Beware the Tar Hound and the Clay Golem, for they are no mere beasts – they are the very embodiment of nature's fury, born from the earth itself.

The Tar Hound slithers and crawls from the depths of the tar pits during the full moon, its glowing eyes and slick, pitch-black form depict a harbinger of death to any who dare to camp too close to these cursed pools. When the moon's light touches the thick, smoldering tar, the hound rises—its howl echoing in the distance as it hunts down those who linger near its domain. Agile and relentless, it will track its prey through the muck and mire, waiting for the perfect moment to strike. Tar Hounds are drawn to the scent of human presence, especially in areas where tar itself is gathered. They are a deadly reminder that even the richest veins of the earth hold dangers far worse than any other adversary.

The Clay Golem, on the other hand, is the ancient guardian of the clay pits scattered across the land. These towering, sentient statues are created from the earth's very essence, shaped from the dense, ever-shifting clay found deep beneath the surface. Unlike the slow-moving Golems of old, these behemoths are both territorial and vengeful, waking from their slumber at the slightest disturbance in their sacred pits. When players encroach on these sacred areas to harvest the valuable clay, the Golem emerges—its enormous form rising from the earth in a slow, unstoppable march. With fists capable of crushing rock, it is a relentless force of nature.

Both monsters serve a critical role in adding a sense of urgency and danger to the act of resource gathering. Players who choose to camp localized resources must now consider the risks of angering the earth itself. No longer can one safely hoard tar or clay without facing the wrath of these ancient guardians. The Tar Hound and Clay Golem bring more than just a physical threat—they deepen the lore of the land, weaving a story of ancient forces protecting their domains, ever watchful of those who dare to profit from their sacred grounds. The full moon and the distant sound of shifting clay are now ominous signals—reminders that in this world, there is no such thing as true safety.

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Comment and Discuss below things like possible loot and mechanics!
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Re: The Tar Hound & Clay Golems

Postby DonVelD » Sat Jan 11, 2025 11:31 am

aislop
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Re: The Tar Hound & Clay Golems

Postby Shepherd27 » Sat Jan 11, 2025 1:24 pm

No it's real lore ask anyone in Norsca.
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Re: The Tar Hound & Clay Golems

Postby ravis » Sat Jan 11, 2025 1:59 pm

Long lasting plague upon Norsca and neighboring regions. Its time for the primordial force to be spread into the far reaches of hearthland.
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Re: The Tar Hound & Clay Golems

Postby Sephiron » Sat Jan 11, 2025 6:19 pm

Tar hounds are already in the game. next
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