I would like to request an increase to animal blood spatter frequency. I don't think I have ever killed a moose in melee combat without cheesing tactics like outranging it or dropping aggro/reaggroing constantly, even at the stage of the game where I can easily go toe-to-toe with one. The reason I don't ever legitimately take on a moose (at least in the late game) is that they're so damn fast, so unless I can take it down with a surprise heavy attack (which can be difficult unless cheesing, and requires excessive stats/weaponry), they run, and I end up losing my prey. This feels pretty bad, especially considering the cost of armor/HHP/SHP that comes with hunting. Hunting can be dangerous, and I think that if a player decides to make the trade of their armor and health for a wild animal, they shouldn't end up frustrated with the experience unless they use cheesing tactics.
While this applies primarily to my experience fighting a moose, I think this would make hunting a bear, wolves, or even the dang eagles in the mountains a lot more engaging and enjoyable. Being able to better track where your wounded prey escaped to would make the hunting experience much better. I regularly try to follow the blood splatter of my prey, and if I end up not being able to follow because of the lack of blood splatter, I get pretty disheartened, especially earlier on where the encounter might have cost me a significant portion of my hunting resources like my HP and armor. I also think this adds a degree of realism, if you've managed to successfully slash a wild animal with a sword 10 times and then they try to run, they'd surely leave a bit of a messy trail that you would be able to more easily follow. Thanks for considering!