sneezewortt wrote:could we see the stam reduction from q of tool like scythe/shovel at some point too :P
Most of the tools already have meaningful quality mechanics in that it affects the quality they impart onto their results. I'm open to stamina-modifying mechanics of various kinds, but I don't know that the tools that already have meaningful quality mechanics need even more buffs from their quality.
jordancoles wrote:So if the game can recognize the best tool for the job, can some work be done to always equip the proper tool? For example if I'm chopping a tree it uses my woodsmans axe instead of my b12, or wear pickaxes to bash instead of my hand axe, shovel to remove a stump, etc
In theory, perhaps, but in practice I don't really see how the game can recognize that, because in the vast majority of cases that question has no simple answer. Do you want the tool with the greater Block Yield, or the one with the greater Quality? Not sure the game can answer this for you. Certainly, in some cases there only is one dimension, in which case it could certainly be considered, but I think there's also a case to be made for consistency.