Issues with the Current Farming System and Suggested Improve

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Issues with the Current Farming System and Suggested Improve

Postby 송태권 » Fri Feb 28, 2025 3:55 am

The current farming system has significant issues. Compared to other roles, there is no need for more than 200 Farming stats throughout the world’s lifespan. In fact, with gilding, even 100 Farming stats are sufficient.

Moreover, crop quality increases by only 0–1 per harvest cycle, making farming progress extremely slow. This greatly diminishes the enjoyment of farming. On top of that, even the hard-earned crop quality can be easily obtained by anyone through the www system, without any real risk.

I understand that Jorb and Loftar are concerned about latecomers struggling to catch up in crop quality.
However, I propose the following solution to address this issue:

1. Keep the www system.
2. Remove the restrictions on crop quality growth (like world 10 or before).

With these changes, latecomers will still be able to obtain high-quality crops through www, but there will be an appropriate risk factor—only characters with high Farming stats will be able to gather www effectively. This adjustment would make farming more engaging and rewarding.
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Re: Issues with the Current Farming System and Suggested Imp

Postby Scribblegs » Thu Mar 06, 2025 3:05 am

Having uncapped crop quality would be great, though I can imagine concerns over how wide gaps could come between players. perhaps to balance, crops would have a chance to increase in quality more directly based on their quality (for example, q10 crops have a 1/10 chance of improving, while q40 ones have a 1/40 chance)
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