Qol for animal management, (pig) hitboxes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Qol for animal management, (pig) hitboxes

Postby TheUltimateC » Thu Mar 06, 2025 10:44 am

Going through our animal pens is soo click intensive and after weeks a big point of burn out in this game. Doesn't help we have to deal with bullshit like this:
image.png
image.png (46.52 KiB) Viewed 2152 times

Look at the piglets hitbox in proportion to its model size, enormous amount of space extra taken over.
If we can't get smaller hitboxes for piglets, than take this suggestion:

-Allow us to walk through our farm animals.
too much to ask, ok more reasonable;
-Allow us to walk through baby animals at least (explanation, they are small we walk over them)

Thank you for the will consider on making my wrist hurt less with the copious amount of clicks pathfinding through the herd, shooing animals around left and right because you can relate when they always run back to block u on the path you planned to walk.
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Re: Qol for animal management, (pig) hitboxes

Postby Zaeri » Thu Mar 06, 2025 11:28 am

Just allow us to designate "animal area" and then all animals within that area can be remotely managed (even the butchering) from the edge of the area. Would make so much easier with animals.
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Re: Qol for animal management, (pig) hitboxes

Postby WalterPinkman » Tue Apr 08, 2025 10:06 am

Zaeri wrote:Just allow us to designate "animal area" and then all animals within that area can be remotely managed (even the butchering) from the edge of the area. Would make so much easier with animals.


This. This f-ing 1000 times over. Can't understand why it isn't the case already. Unless J&Lo specifically want us to suffer.

The issue that OP describes, along with tree farming are one of the top reasons people quit. Since legacy, farming was improved greatly (apart from pumpkins): no more individual clicking, produce stacking. While animal management is the same exact hell, as in ancient times. We have the Cattle Roaster that is next to useless. You still have to individually walk to animals, even for such a simple task as labeling them.
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Re: Qol for animal management, (pig) hitboxes

Postby Detharon » Tue Apr 08, 2025 3:01 pm

+1
Animals eventually turn into the best source of hides and bones when the world is old, but the amount of effort to achieve that is just ridiculous. They also eat too much.

90% of my village quit and I spend like half of my time in the game managing the animals. Simplified butchering / milking / shearing would be great.
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