Game Development: Attribute Dream

Announcements about major changes in Haven & Hearth.

Re: Game Development: Attribute Dream

Postby Mafious » Sat Mar 08, 2025 5:07 pm

is woodsman axe trash now ? looks like it chops at the same rate and uses the same ammount of stamina than my stone axe.

tested again

stone axe = 1 stamina bar chopped 32% of a larch tree
woodsman = 1 stamina bar chopped 33% of a larch tree (i asume its just a rounding thing from enders)

the time was the same for both. please fix.
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Re: Game Development: Attribute Dream

Postby Leny » Sun Mar 09, 2025 10:45 pm

Mafious wrote:is woodsman axe trash now ? looks like it chops at the same rate and uses the same ammount of stamina than my stone axe.

tested again

stone axe = 1 stamina bar chopped 32% of a larch tree
woodsman = 1 stamina bar chopped 33% of a larch tree (i asume its just a rounding thing from enders)

the time was the same for both. please fix.


Stamina drain and speed are the same for Woodsman's and Cleaver as well.
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Re: Game Development: Attribute Dream

Postby Melotis » Sat Mar 15, 2025 2:47 am

Dawidio123 wrote:
Melotis wrote:Sooo... can't you just situationally remove tools from your belt right now, and you've basically invalidated your entire request?

What does that add to the gameplay? Is the game better off for having you to click a few extra times to do whatever you want to do without the autoswap fucking you over? This is the point of QoL features, to save you pointless clicks that lead to the same result. I have no idea how people will argue against QoL, do you not respect your own time or smth?

Edit: Also i don't get why are people trying to push for swapping weapons mid combat, leave that be, if you don't put cd on it people will have a script to swap to b12 for cleave while running a sword deck that can open a shitton with stings. The edge-case ig is the swap to sledgehammer while in a fight, which sucks ig, but i feel like just allowing you to use tools automatically from the belt without actually putting them on kinda solves that in a more elegant way. Ie. you're wearing a b12, you start bashing smth, your character uses the sledgehammer in your belt but doesn't actually swap to it, you walk away you still have the weapon in your hand. Or don't do that at all, it's an edge-case that only like 10 players actually experience ever.



I was responding to a specific statement. Hence the quotation in my post. I'm all for finding an efficient, problem free tool swapping mechanism.
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Re: Game Development: Attribute Dream

Postby vatas » Sat Mar 15, 2025 7:11 am

vatas wrote:Bit clunky, but maybe just add a toggle system?
State 0/Default: always swap from belt
State 1: no auto-swap when in combat (due to the equipment CD)
State 2: no auto-swap ever (might be the least useful one)

This is still probably the most viable option in terms of getting Jorb to implement it and it being functional enough. Unless the state 1 is the default though, a lot of people will find themselves in a situation "Oh right, I didn't know that there was a hidden 'don't get fucked while in combat' -button somewhere in the toggle menu." Or maybe they get fucked in some other way because the auto-swap suddenly stops working when something attacks them? Dunno.
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Re: Game Development: Attribute Dream

Postby JohnBender » Sat Mar 15, 2025 7:31 am

Oh my, Vatas! Can I proclaim it any clearer? You are a beacon of neutrality! You have never caved to the pressure of fear of being spam posted and have always made your points no matter how controversial! Sucking up, or walking a fence is something you could never stomach! I am low key a big fan! I hope that was not cringe. I do not want you mad bro!
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Re: Game Development: Attribute Dream

Postby terechgracz » Sun Mar 30, 2025 9:28 pm

Yesssss
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