johnsmith wrote: when you talk of a large city I too would like to see it, even help build it. A concentration of 50-60+ players in one spot seems like too many in one spot.
johnsmith wrote: no matter what sized city is formed in this current world some form of assignment of labor has to be dictated to some degree.
johnsmith wrote:IMO too large for a large map with many resources, if it works then fine, but with server capacity at 300-400 max and so many resources please tell me why everyone will want to be in the same place?
johnsmith wrote: Why some form of labor dictating regardless of what type of government, Simply because of the LP assignment of producing certain items/chores, greed and time.
burgingham wrote:You clearly have no idea who yolan is, have you? Criticism and ideas are always a good thing, no matter at which point of developing something new you are. Yolan clearly has a skeleton of ideas how to make this city work. Doesn't mean he can't exchange one or the other bone or add some flesh and skin to the whole construct. Chaks advices are all good and even if you considered those things before it can't hurt to read them from another person.
Chakravanti wrote:40-60 actives would be a feat indeed. The point of having so many people together is that the community effort to support and protect the village becomes less for each member and the viable number of focused soldiers rises rapidly if they can share MBC production.
20-30 actives would be a large village by the average of today's playerbase.
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