-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Idea's For The New Map
Scrub sure, but full-blown forests actually have very little undergrowth, as the canopy blocks most of the sunlight from reaching ground.
-
theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Idea's For The New Map
That's only true for some types of forests. I've been in a lot of Australian bushes where the canopy isn't heavy enough to block all the light, and mobility within that bush is severely hampered.Potjeh wrote:Scrub sure, but full-blown forests actually have very little undergrowth, as the canopy blocks most of the sunlight from reaching ground.
I have no idea at all what germanic forests would have been like though... If it's all pine trees then don't the needles basically kill everything that's not a pine tree?
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Idea's For The New Map
Don't know about Schwartzwald, but here in Balkans there's very little undergrowth in forests, which are mostly beech, oak or spruce. I think these types of forest are fairly typical for Europe.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Idea's For The New Map
there are many types of forests. i have no idea what climate h&h is going for, but undergrowth would be neat to see
http://en.wikipedia.org/wiki/Biome
http://en.wikipedia.org/wiki/Biome
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Idea's For The New Map
There's heavy undergrowth on edges of forests though, so we can have both.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Idea's For The New Map
not sure why you are arguing against including more diversity in the game
I'd also like to see swamps become more like wetlands, for example.
I'd also like to see swamps become more like wetlands, for example.
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Idea's For The New Map
Sorry for leaving that impression, I'm certainly not against undergrowth. But I'd like to see relatively accurate diversity, so I'd prefer it if undergrowth was more prevalent near clearings and forest edges and in new growth forest, while deep old growth forest remains mostly undergrowth free.
-
Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Idea's For The New Map
i hope we come to see many types of biomes and that not all forests or swamps are treated the same
even grasslands could use some love to keep them from being so monotonous
even grasslands could use some love to keep them from being so monotonous
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”