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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Policy Change: Open Source Code
That's really terrifying. As soon as the client goes open-source, all the hackers and crackers will jump-in doubletime. I suspect that within a month, we'll get a command line program you can run that'll macro your character to 10000 levels in each skill and all non-leveled skills overnight.
Surprise.
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Distract
- Posts: 3
- Joined: Mon Jul 13, 2009 8:56 am
Re: Policy Change: Open Source Code
I suspect you don't know what you're talking about and/or is extremely stupid.Peter wrote:That's really terrifying. As soon as the client goes open-source, all the hackers and crackers will jump-in doubletime. I suspect that within a month, we'll get a command line program you can run that'll macro your character to 10000 levels in each skill and all non-leveled skills overnight.
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Policy Change: Open Source Code
Hahaha you are so stupid it is hard to even laugh.Peter wrote:That's really terrifying. As soon as the client goes open-source, all the hackers and crackers will jump-in doubletime. I suspect that within a month, we'll get a command line program you can run that'll macro your character to 10000 levels in each skill and all non-leveled skills overnight.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Policy Change: Open Source Code
I don't think you have to worry too much about that, though. I'm pretty sure that almost anything which could have been done with the client source code could have already been made with macros. If that isn't the case, well, then I'll just have something to remedy. :)Peter wrote:That's really terrifying. As soon as the client goes open-source, all the hackers and crackers will jump-in doubletime. I suspect that within a month, we'll get a command line program you can run that'll macro your character to 10000 levels in each skill and all non-leveled skills overnight.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kimya
- Posts: 845
- Joined: Mon Jun 01, 2009 1:35 am
Re: Policy Change: Open Source Code
NO!loftar wrote:Are you implying that there are aspects of the UI which are somehow... suboptimal?kimya wrote:im totally looking forward to a lot of interesting and practical changes in the ui
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Delamore
- Posts: 1234
- Joined: Mon Jul 13, 2009 9:11 am
Re: Policy Change: Open Source Code
Loftar, check your PMs
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ape
- Posts: 4
- Joined: Wed Jul 22, 2009 4:19 am
Re: Policy Change: Open Source Code
I tried to email loftar a patch to run the game window at any resolution, but gmail is giving me some bullshit error.
Guess I'll try PMing it instead.
Code: Select all
"Recipient error [We weren't able to find the recipient domain. Please check for any spelling errors, and make sure you didn't enter any spaces, periods, or other punctuation after the recipient's email address.]".
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Policy Change: Open Source Code
Yes, I have seen your PM, but I am, simply, too busy elsewhere at the moment to dedicate myself. I'll have to check back later.Delamore wrote:Loftar, check your PMs
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Policy Change: Open Source Code
Thank you for the lovingly-crafted example of irony.Distract wrote:...
I suspect you don't know what you're talking about and/or is extremely stupid.
Anyway, we'll see who's right in a few weeks- or even a few hours. I've seen this happen before. Perhaps a lot of the game components are server-side, but anything that can be hacked will be. At the very least, the dark/light mask will be removed pretty much immediately. I'm sure someone's done that already.
Surprise.
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ape
- Posts: 4
- Joined: Wed Jul 22, 2009 4:19 am
Re: Policy Change: Open Source Code
He's right, you pretty much don't know what you're talking aboutPeter wrote:Thank you for the lovingly-crafted example of irony.Distract wrote:...
I suspect you don't know what you're talking about and/or is extremely stupid.
Anyway, we'll see who's right in a few weeks- or even a few hours. I've seen this happen before. Perhaps a lot of the game components are server-side, but anything that can be hacked will be. At the very least, the dark/light mask will be removed pretty much immediately. I'm sure someone's done that already.
The game client is written in java and as such you can easily decompile the entire thing and recompile any changes you want, even without the original source code. The only way to stop that is obfuscation, which only slows hackers down; you can't fully prevent it. This is why the client is designed as just a dumb terminal as loftar has stated.
The only thing releasing the source does is make it possible for useful changes to be submitted by anyone who so chooses, which is a good thing.