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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Any coders/programmers looking for a project?
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Last edited by Thijssnl on Thu Oct 14, 2010 11:01 pm, edited 1 time in total.
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mvgulik
- Posts: 4098
- Joined: Fri May 21, 2010 2:29 am
Re: Any coders/programmers looking for a project?
Did not see you first message, but even then. Its hard to take something like this serious ... when you give no information about yourself that indicates that you know what it take to do something like that.Thijssnl wrote:Edit: Updated. Only serious reactions from now on please, I know the .. original original post was crappy; I didnt know what to say at all.
So you want some serious info.
Only think I can think of is.
- Try to Join one of those "free game" development groups. Preferably one that is older than at least two or tree years. (size don't really matter i think, although I would tryout in both a small group and a big one.)
Like for example: "UFO:Alien Invasion" or "VegaStrike" to name two.
I was going to add "Xenocide" but ... it seems like its going the way of most other free projecs. "2010.08.19 Xenocide development suspended"
Your target would be to learn what it takes to keep a long turn project a float. (Especially important if you can't do the grunt of the coding.)
+ on a personal note: Considering the way you in general react when your confronted with negatives responses ... Making this "join a existing project" even more important.
Ignored(29): "Would you like to know more"
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Any coders/programmers looking for a project?
Are you an ~idea man~ or do you have something to contribute to your project?
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Any coders/programmers looking for a project?
I can model and animate, and I'm doing my best to learn programming at the moment.Jackard wrote:Are you an ~idea man~ or do you have something to contribute to your project?
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Any coders/programmers looking for a project?
Meh, im not so much always touchy when confronted with negative stuff, but I've been working the whole past night, I think thats more itmvgulik wrote:Did not see you first message, but even then. Its hard to take something like this serious ... when you give no information about yourself that indicates that you know what it take to do something like that.Thijssnl wrote:Edit: Updated. Only serious reactions from now on please, I know the .. original original post was crappy; I didnt know what to say at all.
So you want some serious info.
Only think I can think of is.
- Try to Join one of those "free game" development groups. Preferably one that is older than at least two or tree years. (size don't really matter i think, although I would tryout in both a small group and a big one.)
Like for example: "UFO:Alien Invasion" or "VegaStrike" to name two.
I was going to add "Xenocide" but ... it seems like its going the way of most other free projecs. "2010.08.19 Xenocide development suspended"
Your target would be to learn what it takes to keep a long turn project a float. (Especially important if you can't do the grunt of the coding.)
+ on a personal note: Considering the way you in general react when your confronted with negatives responses ... Making this "join a existing project" even more important.
As of now I have another Modeler who can program a bit, an artist, a 2D artist and a texturer. Since past saturday. I think if I get some more programmers, I'll 'be my own free game development group, but thanks.
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Irish_Pride
- Posts: 237
- Joined: Wed Aug 18, 2010 10:11 pm
Re: Any coders/programmers looking for a project?
Maybe you'd get less trolling if you looked for programmers somewhere else other then a forum for a flash game. ._.
Lol why u mad tho?
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rye130
- Posts: 2557
- Joined: Mon Feb 01, 2010 9:41 pm
Re: Any coders/programmers looking for a project?
I don't know about you... but I see no forum for a flash game around here...Irish_Pride wrote:Maybe you'd get less trolling if you looked for programmers somewhere else other then a forum for a flash game. ._.
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Irish_Pride
- Posts: 237
- Joined: Wed Aug 18, 2010 10:11 pm
Re: Any coders/programmers looking for a project?
Eh, whatever type of game this is classified as.rye130 wrote:I don't know about you... but I see no forum for a flash game around here...Irish_Pride wrote:Maybe you'd get less trolling if you looked for programmers somewhere else other then a forum for a flash game. ._.
Lol why u mad tho?
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Thijssnl
- Posts: 2389
- Joined: Fri Mar 12, 2010 9:09 pm
Re: Any coders/programmers looking for a project?
Mhh, I've 'recruited' two people from here today and yesterday, I'm fine with the additional trolling :3Irish_Pride wrote:Maybe you'd get less trolling if you looked for programmers somewhere else other then a forum for a flash game. ._.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Any coders/programmers looking for a project?
From the first glance on your site it seems like you want to reimplement EVE Online + Dust expansion.
Suggestion:
Start smaller.
Another thing about size:
There is really no need to go for different planets (esp. in case you want FPS style client).
Earth for example is quite big, and contains enough diverse areas so 8 billion people are able to exist there.
So one planet is already way enough space for some thousand online users.
Another addendum:
Start with building small, rough and ugly prototypes covering the various parts of gameplay and test if it is actually FUN to interact with them.
Suggestion:
Start smaller.
Another thing about size:
There is really no need to go for different planets (esp. in case you want FPS style client).
Earth for example is quite big, and contains enough diverse areas so 8 billion people are able to exist there.
So one planet is already way enough space for some thousand online users.
Another addendum:
Start with building small, rough and ugly prototypes covering the various parts of gameplay and test if it is actually FUN to interact with them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020