Deathblow

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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eql
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Re: Deathblow

Post by eql »

this is definitely the way it should be
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Xarx
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Re: Deathblow

Post by Xarx »

Humps wrote:WHEN YOU DIE IN GAME, YOU DIE FOR REAL.

Where is that from? I have been using that for years and I have no idea where I picked it up.
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sabinati
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Re: Deathblow

Post by sabinati »

the matrix
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skrylar
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Re: Deathblow

Post by skrylar »

I agree that it's completely broken in the current form, perhaps it should be edited at the least so a person can not die in PvP except through the use of the murder skill explicitly. Further development from this is the option of just detaining someone (perhaps Alice is frozen while using this skill on Bob) so thieves don't need to kill as their only option, or expending some kind of resource to detain a person without holding them (a one-time use silk rope that Bob breaks from after a certain time or quality/skill check passes?)

Altering the murder skill beyond preventing accidental use is usually an inflammatory topic, but maybe there should be some kind of penalty associated with using it (LP blockage, LP draining, persons next character gets revenge tokens so the killer is punished without putting the anti-pk at risk as long as they have one of these).

I believe it is EVE where if you kill someone's ship you're entitled to one free revenge kill (but you still lose the ship) which might be a more favorable option to address hardcore pvp vs civilians, Sociolotron requires that you know the person or they hold a government office (equivalent to having been near them or them being a minister of some kind), Tibia lets you kill X number of players before you become a free-for-all target, UO would let you get so many counts before use of towns was unavailable and anyone could kill you with impunity (though this may not neccesarily be doable in haven).

It's possible to have perma-death in a way that is useful when the intent is to cause setbacks, and there should be ways around this situation (such as the detaining idea I mentioned) that are usually preferable in real life and would be in game for various reasons (thieves would most likely rather detain than kill as its easier to hide for example).
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Jackard
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Re: Deathblow

Post by Jackard »

updated first post
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niltrias
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Re: Deathblow

Post by niltrias »

Didnt I see this back in the character wipe thread?
Heh.
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ArPharazon
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Re: Deathblow

Post by ArPharazon »

Since crimes in HH make a stink, how come criminals don't stink also? That'd be penalty enough for committing lots of crimes.
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theTrav
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Re: Deathblow

Post by theTrav »

I'm a fan of the "accidents happen" mechanic.

If you're wandering around on crazy low hhp then you should be fleeing combat where possible and feeling like you're on the edge of death.

Maybe have some visual cue's to let people know when their opponent has 10% hhp or less remaining.

maybe make it more of a "chance for accidental death" than a "oh you have no more hhp, you die" on the last strike in combat
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Delamore
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Re: Deathblow

Post by Delamore »

theTrav wrote:I'm a fan of the "accidents happen" mechanic.

If you're wandering around on crazy low hhp then you should be fleeing combat where possible and feeling like you're on the edge of death.

Maybe have some visual cue's to let people know when their opponent has 10% hhp or less remaining.

maybe make it more of a "chance for accidental death" than a "oh you have no more hhp, you die" on the last strike in combat
Anyone who continues claiming "accidents happen" has clearly never been involved in any PVP, at the point I've gotten to if combat gets fast enough that I get another hit in when you fall down you're dead unless you have 300+ strength.
Great accidents happen for me with 98% of the population.
Because we all know realism trumps balance and actual game play.
Rift
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Re: Deathblow

Post by Rift »

tactics>stats>combat lp-skills [Provided your within 50% of your opponenet...]

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