The political ramifications of the game are designed to support the necessity of newfags supporting oldfags by trade, thus increasing this imba. A good village of oldfags will occasionally recruit members from outstanding newfags and protect newfags that it trades with (read:exploits) frequently.
Deal with it.
-
Chakravanti
- Posts: 3345
- Joined: Sat Aug 29, 2009 3:38 am
Re: Newbies and oldplayers
Well what is this that I can't see
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
With ice cold hands takin' hold of me
Well I am death, none can excel
-Ralph Stanley, O Death!
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Newbies and oldplayers
Well that's how it's supposed to work, they need time to get their knowledge banks up and their character. Until then they might as well trade for the stuff they can't make for a few months without the old player's help.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
Phizuol
- Posts: 435
- Joined: Thu Sep 09, 2010 6:26 pm
- Location: Florida
Re: Newbies and oldplayers
That's far superior to most games where newbies can't do anything of interest for more advanced players. Food has diminishing returns for the older guys, but the metals or whatever they trade for are invaluable to newbies. Honestly my group is still pretty new but we're already EARNING top end gear. Definitely a great game mechanic IMO.
Also, two or more newish guys that know their stuff are a serious threat in combat to even top end combat guys from what I've read. (Not sure if anyone can back me up on that though.)
Also, two or more newish guys that know their stuff are a serious threat in combat to even top end combat guys from what I've read. (Not sure if anyone can back me up on that though.)
-
DatOneGuy
- Posts: 5553
- Joined: Sun Apr 18, 2010 7:50 am
- Location: I'm in Miami, trick.
Re: Newbies and oldplayers
If it was 2x guys that really know their stuff but had low tier characters (let's say 200 in all stats) versus a group of people who just bruteforced but don't know shit and have high tier characters (let's say 800+ in all stats), the 200 will win IMO.Phizuol wrote:That's far superior to most games where newbies can't do anything of interest for more advanced players. Food has diminishing returns for the older guys, but the metals or whatever they trade for are invaluable to newbies. Honestly my group is still pretty new but we're already EARNING top end gear. Definitely a great game mechanic IMO.
Also, two or more newish guys that know their stuff are a serious threat in combat to even top end combat guys from what I've read. (Not sure if anyone can back me up on that though.)
I'd give out examples, but knowledge is power.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .