Agility and the new update

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Agility and the new update

Post by sabinati »

crevank wrote:
spectacle wrote:Also, the entire fucking point of having an open alpha is so that players can evaluate and criticize the game.
Agreed, Monu, your wisdom of 17 posts really enlightens us to listen to things you say as if you were an overly experienced player. :roll:
shut it
Monu
Posts: 19
Joined: Sat Nov 06, 2010 6:19 pm
Location: India

Re: Agility and the new update

Post by Monu »

Has this gone off-topic?
User avatar
AnnaC
Posts: 853
Joined: Wed Jun 23, 2010 6:15 pm

Re: Agility and the new update

Post by AnnaC »

The only thing I don't like about this, is now to warp to Nople or some other trading hubs, I have to do so unarmored. Also this sort of made me aware of the grinding nature of this game, which I have been able to avoid in my 6 months of playing by just letting my characters grow naturally and not trying to grind specific skills or stats. Now, just to get up to my previous par, I'll have to go about to grind up a stat, every part of my actions would have to be designed for one single purpose. What a drag, that with keeping up authority by myself takes the fun the hearthlands once had for me.

Was leather armor buffed by any chance? Or is the cuthroat cuirass exempt from the agility-killing armor penalty? Considering the strength of bronze plate, it's easier to get a q40s bronze armor, and it's much more effective than probably the highest quality leather that exists, and cuthroat is more of a hassle to make (can't make hardeneded leather more than 1 at a time). Perhaps this can force more diversity in industry, but that's just a silver lining type of thing.
Hearthlings: Marona; Chamberlain (retainer alt), Vincavec (shaman of the Dryad Wells Forest)
User avatar
spectacle
Posts: 950
Joined: Wed Nov 11, 2009 11:16 am
Location: Planet

Re: Agility and the new update

Post by spectacle »

The cutthroat cuirass still has an AGI buff, so it's great after this update.
Once a man has changed the relationship between himself and his environment, he cannot return to the blissful ignorance he left. Motion, of necessity, involves a change in perspective.
-Commissioner Pravin Lal, "A Social History of Planet"
User avatar
aso11
Posts: 825
Joined: Wed May 12, 2010 11:45 pm
Location: Somewhere over the rainbow

Re: Agility and the new update

Post by aso11 »

Can we please have a Fist of Jorb?
"Normal" is only a difficulty level in video games - Aso11
Jackard: Koya only raises the lynx so he can molest it later
Koya: What means "molest" ? Translator cannot translate it or do it with no logics...
"And no im not native to english, I was born in the usa." - A very bad troll.
Niacide
Posts: 38
Joined: Sun Jun 06, 2010 10:31 pm

Re: Agility and the new update

Post by Niacide »

sabinati wrote:are you wearing armor? i don't get it, the armor alone should allow you to take a couple hits from a bear.
Of course i can take a few hits with Armour, I meant that I could receive a hit and not have it go though my defense. Sorry for the confusion.

I was not really discussing armour, I can't comment of it too much because I am far to biased. But i do find It unfair that I loose 9 of my 11 agility wearing leather armour.

It is my fault that I didn't make tons of honey buns when I had the chance. but it is just so frustrating to have something you work for taken away from you because you did not have the foresight to see something like this coming.


This topic is about how the game developers should try to avoid changing the game in was that make it ever more difficult for noobs.
User avatar
sabinati
Posts: 15527
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Agility and the new update

Post by sabinati »

well, i'm of the opinion that the agi debuff should scale... however: 11 agi, wtf man
Niacide
Posts: 38
Joined: Sun Jun 06, 2010 10:31 pm

Re: Agility and the new update

Post by Niacide »

my largest stat is str at 34, mostly because str is way to easy to get up. not that i am complaining, but strength, constitution and perception are the only stats easy to lvl up when you are wandering the world.

I did say that it made it impossible for me to fight anything stronger that a fox with 74 melee. didn't I :lol:
User avatar
DatOneGuy
Posts: 5553
Joined: Sun Apr 18, 2010 7:50 am
Location: I'm in Miami, trick.

Re: Agility and the new update

Post by DatOneGuy »

sabinati wrote:well, i'm of the opinion that the agi debuff should scale... however: 11 agi, wtf man
I agree, but if it scales the 'base' needs to be a bit lower. Atm I get a pretty big debuff from all my armor, if it was multipled by the quality I'd have under half.
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . .Hi. . . . . . . . . . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Agility and the new update

Post by Potjeh »

I'd rather have it scale with base agi than with armour q.
Image Bottleneck

Return to “Critique & Ideas”